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Roblox

Roblox continues to grow as a user-generated content platform, reporting 144 million daily active users and projecting $1.5 billion in creator payouts for 2025, while introducing age-based accounts in Japan, a real-time multimodal moderation system, and acquiring Morpheus AI for photorealistic world generation.

Synthesized from 6 Yomimono stories · updated Jun 29

Roblox has seen significant growth and structural changes in 2026. At the Nexon Developers Conference 26, Roblox Korea reported 144 million daily active users, a 69% year-over-year increase, with Korean DAU up 47% and the number of Korean revenue-generating creators up 60%. Total creator payouts for 2025 are projected to reach $1.5 billion. The platform's IP Licensing Program has shown results: Kodansha's "Blue Lock" surpassed 1 million concurrent users within three months of release on Roblox, with cumulative gameplay reaching 4.7 billion times and a community of 31 million users.

Roblox launched two age-based account types, Roblox Kids (ages 5-8) and Roblox Select (ages 9-15), in Japan and worldwide on June 17, 2026. The accounts apply automatic protective settings, expanded parental controls, and a three-tier content check system, with accounts automatically upgrading as the child ages. Separately, Roblox implemented a real-time multimodal moderation system that evaluates entire scenes including 3D objects, avatars, and text simultaneously, designed to catch contextual violations that previous tools missed.

Roblox acquired Morpheus AI, a real-time video generation specialist, and added founders from Dynamics Lab and Lucid AI. The company aims to create "Roblox Reality," a hybrid system combining an AI video model with its game engine to produce photorealistic, multiplayer worlds at 4K 60Hz performance. In Japan, Kayak Co.'s annual elementary school gaming survey showed Roblox jumping to 2nd place at 12.7% among Japanese elementary school students, a 14-fold increase from six years earlier, while Fortnite dropped from 1st to 5th at 4.9%. REDEE Inc. launched the REDEE Online School, a pay-per-video series for learning Roblox game development in Lua, with each 30-minute video costing 500 yen and no monthly subscription.

Key facts

Daily active users
144 million
Projected creator payouts for 2025
$1.5 billion
Age-based account types launched
Roblox Kids (ages 5-8) and Roblox Select (ages 9-15)
Moderation system
Real-time multimodal moderation evaluating scenes including 3D objects, avatars, and text simultaneously
Acquisition
Morpheus AI, a real-time video generation specialist
Roblox ranking among Japanese elementary school students
2nd place at 12.7% in 2026 survey
Roblox game development school
REDEE Online School, pay-per-video lessons in Lua, 500 yen per 30-minute video
Blue Lock on Roblox concurrent users
Surpassed 1 million concurrent users within three months of release

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Noted
Roblox jumps to 2nd at 12.7% · 2026-06-29
Noted
DAU has grown 69% year-over-year to 144 million · 2026-06-19
Noted
total creator payouts projected at $1.5 billion for 2025 · 2026-06-19
Noted
Korean creator revenue is up 60% · 2026-06-19
Noted
1,300 Korean works have surpassed 1 million cumulative visits · 2026-06-19
Noted
70% of studio-affiliated creators who succeeded on the platform were hired partly due to that experience · 2026-06-19
Announced
launch of age-based account types Roblox Kids (ages 5-8) and Roblox Select (ages 9-15) in Japan and worldwide · 2026-06-17
Announced
real-time multimodal moderation system that evaluates entire scenes including 3D objects, avatars, and text simultaneously · 2026-06-10

Structured graph also available as JSON at /public/entities/roblox. CC BY 4.0.

All coverage

Jun 25

REDEE Launches Pay-Per-Video Roblox Game Development School

REDEE Inc. launched the REDEE Online School, a series of self-study video lessons for learning game development in Roblox using Lua. Each 30-minute video costs 500 yen with no monthly subscription. The first lesson is available now, with two more scheduled. A PC with Roblox Studio is required.

Jun 19

Roblox Reports 144 Million DAU, $1.5 Billion in Creator Payouts for 2025

At the Nexon Developers Conference 26 (NDC26) in Korea, Roblox Korea representatives Song Ju-hyun and Ko Myung-jae presented the platform's latest metrics and strategy. Roblox now has 144 million daily active users, a 69% year-over-year increase, with Korean DAU up 47% and the number of Korean revenue-generating creators up 60%. Total creator payouts for 2025 are projected to reach $1.5 billion. The presentation detailed Roblox's creator ecosystem, including the Jumpstart program for beginners and the Incubator program for experienced studios. Ko Myung-jae noted that 84% of surveyed Korean creators used Roblox to showcase portfolios, and 70% of those affiliated with game studios said Roblox success helped in hiring. The latter half covered the IP Licensing Program, which allows IP owners to register their properties and receive a portion of revenue from UGC games. Examples cited include Netflix's "Squid Game," Sega's "Like a Dragon," and Kodansha's "Blue Lock," the latter of which surpassed 1 million concurrent users within three months of release on Roblox, with cumulative gameplay reaching 4.7 billion times and a community of 31 million users.

Jun 17

Roblox Launches Age-Based Accounts Kids and Select in Japan

Roblox announced on June 17, 2026, the launch of two age-based account types, Roblox Kids (ages 5-8) and Roblox Select (ages 9-15), in Japan and worldwide. The accounts apply automatic protective settings, expanded parental controls, and a three-tier content check system, with accounts automatically upgrading as the child ages.

Jun 10

Roblox Implements Real-Time Multimodal Moderation to Catch Contextual Violations

Roblox has introduced a real-time multimodal moderation system that evaluates entire scenes-including 3D objects, avatars, and text-simultaneously, rather than reviewing individual items separately. The system is designed to catch violations that occur only when harmless elements are combined, such as creating inappropriate figures or outfits. Naren Koneru, head of Trust & Safety Engineering, explained the mechanism in an interview with 4Gamer.

Jun 4

Roblox Acquires Morpheus AI to Build Photorealistic Worlds

Roblox Corporation announced the acquisition of Morpheus AI, a real-time video generation specialist, and the addition of founders from Dynamics Lab and Lucid AI. The company aims to create "Roblox Reality," a hybrid system that combines an AI video model with its game engine to produce photorealistic, multiplayer worlds at 4K 60Hz performance.