Kusan: City of Wolves Dev Cites Hotline Miami and John Wick
The interview lays out the design target plainly: a top-down action game built to recreate John Wick's rapid weapon switching, with Hotline Miami as the reference point the developer returns to whenever the fun needs checking.
Reporting from 1 source: Game Spark.
CIRCLEfromDOT CEO Jung-kyu Yeom says Kusan: City of Wolves began from a single question: what if a cyborg John Wick dove into Hotline Miami? The Busan studio, founded in 2018, released the hardcore top-down shooter on July 31 for PC, PS5, Xbox Series X|S, and Switch, priced at 1,900 yen. It has 54 stages, Japanese support, and a former soldier named Jin as its lead.
Yeom describes the concept as simple: the player becomes the protagonist of a top-class action movie. Two systems carry that idea. The War Hand, a cybernetic arm, punches and deflects bullets. The Quantum Knife attacks surrounding enemies while the player does something else.
He is clear that flashy combat is not the point. The goal is for players to read the battlefield, plan, execute, and improve by trial and error. The thrill, he says, is the moment a stage that seemed impossible becomes something you can dash through quickly and stylishly. A single hit means death.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.