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Castle Away Brings Free Exploration To The Auto-Battler At Tokyo Game Show 2026

By counting exploration and item pickups as actions that pull the boss closer, Castle Away makes every optional detour cost something, which is the design decision the demo playthrough turns on.

Reporting from 1 source: 4Gamer.net.

Castle Away Brings Free Exploration To The Auto-Battler At Tokyo Game Show 2026

The auto-battler roguelite Castle Away was playable at Tokyo Game Show 2026. Players grow a floating castle built on a 3x3 grid, placing buildings that fire automatically during battle. Bosses arrive on their own after a set number of actions rather than sitting at fixed points, and cleared paths can be rewalked freely, giving the map unusual freedom of movement.

The map is split into sections, and reaching an adjacent one means beating the enemies blocking the path or clearing an event. Gates at the map's edges open a new area once their conditions are met. Unlike a single-path roguelite route, cleared paths stay open, so a strong enemy or a shop can be left for later. That freedom has a price. Fighting into a section and then acting inside it spends two actions, and the boss comes when the count runs out.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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