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SATED Turns Filth Cooking Into a Survival Roguelike

The Tokyo Game Show build shows the genre hook rests less on the gross-out premise than on a real fail state, where a wrong soup is a death rather than a wasted recipe.

Reporting from 1 source: Denfaminicogamer.

SATED Turns Filth Cooking Into a Survival Roguelike

Forest Reges' cooking roguelike SATED was playable at the CRITICAL REFLEX booth at Tokyo Game Show 2026, Hall 4 C08. The player drives a railway car, pulls randomized ingredients from a slot-machine refrigerator (maggots, teeth, batteries, starfish, eyeballs, garbage), and cooks for a creature outside. A correct filthy soup keeps you alive; a wrong one gets you eaten and killed.

The game opens inside a railway car packed with gadgets: a steering wheel, a refrigerator fitted with a slot-machine lever, and a prep counter. When the car stops and its entrance unfolds, a hungry creature waits outside.

Pull the lever and the refrigerator spits out ingredients at random, among them maggots, unidentified teeth, dry-cell batteries, starfish, human eyeballs, and garbage; rats and Anomalocaris also turn up. Stir them in the pot and an utterly disgusting soup is complete.

You do not drink it. You feed it to the creature. Get the correct filthy sludge wrong and you are eaten alive.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources