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War of Genesis: Idle Loot Hits 25,000 Concurrent Players Four Days Into Early Access

The concurrent-player climb shows an idle desktop game with Steam Market trading and alliance raids finding an audience before its review score has settled, which is the unusual part: the market economy is doing the retaining, not the reviews.

Reporting from 1 source: Automaton.

War of Genesis: Idle Loot Hits 25,000 Concurrent Players Four Days Into Early Access

New Normal Soft launched War of Genesis: Idle Loot in early access on Steam on September 10. The free-to-play idle RPG peaked at around 25,000 concurrent players after starting near 5,000 on day one, per SteamDB. Steam user reviews sit at Mixed, about 57% positive from roughly 450 reviews. Loot trades on the Steam Community Market, and rare gold nugget items have sold for around 5,000 yen.

The concurrent count started near 5,000 on September 10 and rose each day, reaching about 25,000 at peak, per SteamDB. Reviews have not followed the same curve. Roughly 450 Steam user reviews sit at a Mixed rating, with about 57% positive, and complaints center on pay-to-win monetization and payment troubles.

Loot carries rarity and level values, same-rarity items combine into higher ones, and finished items can be listed on the Steam Community Market. Listing costs diamonds, one of which regenerates every four hours, and a listing needs a price set from the Steam inventory plus two-factor confirmation in the Steam mobile app.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources