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ThinkingAI Summit 2026 Tokyo Sets Seven Game-Industry Speakers

The speaker list puts AI agent adoption in Japanese game operations on one stage, with the announced themes covering win-rate balance work, a betting-ticket app's own data, and Medarot Survivor.

Reporting from 1 source: ASCII.jp.

ThinkingAI Summit 2026 Tokyo Sets Seven Game-Industry Speakers

ThinkingAI will hold the ThinkingAI Summit 2026 Tokyo on November 10, 2026, at City Hall & Gallery Gotanda in Shinagawa Ward, Tokyo, with attendance limited to 300. Speakers include Takara Tomy, Bushiroad, Mirrativ, Imagineer, Betimo, South Korea's Underdog Games, and China's Duoniu Technology, plus Yoichiro Miyake of Tokyo University of the Arts, who gives the keynote. Ten lectures are planned for the day.

The day is built around the gap between having an AI model installed and getting answers that reflect a specific company. ThinkingAI frames it as a data question: user behavior history and operational judgment criteria have to reach the AI for the answers to stop being generic. The second half of that problem is the division of roles between agents and people, meaning what gets judged by whom and how far execution is handed over. Speakers are drawn from companies that have sorted out that boundary in their own operations.

  • Takara Tomy Co., Ltd.: Behind the scenes of DCG balance adjustment, reading the meta from win rates and usage rates
  • Betimo Inc.: An approach using data unique to a betting ticket purchase app
  • Imagineer Co., Ltd.: What we learned by trying data utilization for Medarot Survivor in the field
  • Duoniu Technology (China): From AI tools to AI-native companies, practice and considerations of AI agent adoption at Chinese companies; Wang Anjiang, Co-CEO and Vice President, oversees AI-related and overseas business
  • Bushiroad Inc.
  • Mirrativ, Inc.
  • Underdog Games (South Korea)
  • Yoichiro Miyake: Keynote lecture; professor at the Graduate School of Film and New Media, Tokyo University of the Arts, director of the Japanese Society for Artificial Intelligence, and chair of the Game AI Special Interest Group of the International Game Developers Association Japan

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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