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SUSHI Lab

SUSHI Lab released its dungeon crawl RPG S.O.L School Of Labyrinth on Steam on August 13, 2026, priced at 800 yen. The game supports Japanese and English.

Synthesized from 2 Yomimono stories · updated Aug 19

SUSHI Lab, an indie developer, brought its dungeon crawl RPG S.O.L School Of Labyrinth to Steam on August 13, 2026. The game is set in a 50-floor labyrinth beneath an old school building, where players control a party of four students who have lost their memories. Each student's role is tied to their club affiliation, such as the tea ceremony club or newspaper club, which affects combat and exploration. The turn-based battles require managing HP, MP, and SAN, a sanity parameter that depletes from enemy attacks and abnormal events.

The labyrinth changes its form randomly each time it is explored, and a minimap shows the current exploration rate. At the base, players interact with other students who have drifted into this world, complete requests to strengthen the base, and receive useful items. The decision to retreat is as important as pressing forward. The game is priced at 800 yen and supports Japanese and English.

Before release, SUSHI Lab opened the Steam store page in June 2026 and disclosed that generative AI tools were used in production for creating image assets, BGM, sound effects, translation, and text adjustments, with human post-processing. The game was also scheduled to be exhibited at Tokyo Game Dungeon 13 on August 8, 2026.

Key facts

Release date
August 13, 2026
Platform
Steam
Price
800 yen (tax included)
Dungeon size
50 floors
Party size
Four students
Combat system
Turn-based command selection with HP, MP, and SAN management
Languages
Japanese and English
Generative AI disclosure
Used for image assets, BGM, sound effects, translation, and text adjustments, with human post-processing
Exhibition
Tokyo Game Dungeon 13 on August 8, 2026

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

Structured graph also available as JSON at /public/entities/sushi-lab. CC BY 4.0.

All coverage

Aug 14

S.O.L School Of Labyrinth Launches on Steam

Indie developer SUSHI Lab released the dungeon crawl RPG 'S.O.L School Of Labyrinth' on Steam on August 13, 2026. The game is priced at 800 yen (tax included). Players wake up in a mysterious space called 'Mumyo no Kodo', an urban legend whispered among students, said to have no exit and to be inhabited by things not of this world. Guided by a mysterious teacher, the player forms a party of four students, each with abilities tied to their school affiliation, and explores a dungeon of 50 floors beneath the old school building to return to everyday life. Combat is an orthodox command-selection turn-based system where enemy attacks and abnormal events reduce HP and also drain the students' SAN value, a sanity parameter. The underground labyrinth changes its form randomly each time it is explored, with the current exploration rate shown on a minimap. At the base, players interact with other students who have drifted into this world, complete requests to strengthen the base, and receive useful items. The game supports Japanese and English.

Jun 26

Dungeon Crawl RPG 'S.O.L School Of Labyrinth' Steam Page Opens

Indie developer SUSHI Lab has opened the Steam store page for its upcoming dungeon crawl RPG S.O.L School Of Labyrinth. The game is set in a 50-floor otherworldly expanse beneath an old school building, where players control a party of four students who have lost their memories. Each student has a role determined by their club affiliation-such as the tea ceremony club or newspaper club-affecting combat and exploration. Turn-based battles require managing HP, MP, and SAN (sanity), which depletes from enemy attacks and abnormal events. Players collect materials and equipment in the labyrinth, then return to base to restore facilities and strengthen the party. The decision to retreat is as important as pressing forward. The Steam page also discloses that generative AI tools were used in production for creating image assets, BGM, sound effects, translation, and text adjustments, with human post-processing. S.O.L School Of Labyrinth is scheduled to be exhibited at Tokyo Game Dungeon 13 on August 8, 2026. A release date on Steam has not yet been announced.