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Shipshaper

2h ago

ShipShaper Enters Early Access on September 3

Wired Productions and Tomas Sala announced that ShipShaper, a ship design game with no combat or management, enters early access on PC via Steam on September 3. Players pull, push, and bend shapes to create vessels, sail them, display them in bottles or dioramas, and export models for 3D printing or use in Bulwark: Falconeer Chronicles.

5d ago

ShipShaper Sets September 3 Early Access Launch on Steam

Wired Productions announced on August 1 that ShipShaper, the new shipbuilding simulator from Dutch indie developer Tomas Sala, will enter Early Access on Steam on September 3, 2026. The game is an open-ended tool focused on the comfort of designing ships, with no combat, resource management, or grid-based rules. Players assemble vessels from fishing boats to armored warships and submarines by pulling, pushing, and bending hull parts, then display finished ships in bottles or dioramas for photo mode. Completed ships can also be imported into Sala's previous work, Bulwark: Falconeer Chronicles, to sail, or exported as FBX 3D models for use in other projects or 3D printing. A free commercial license is included, so designs can be used in personal commercial projects or mod development. The Early Access version expands the current demo, adding water sailing, historical armaments, turrets, propulsion systems, sail types, lighting, props, and more flexible modeling tools. Sala said he could keep building ships alone, but the real magic comes when players create works he never imagined. The game currently supports only English, and a demo is available now.