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ShipShaper Enters Early Access on September 3

ShipShaper drops the usual shipbuilding constraints for a free-form, pleasant design experience and ties directly into Tomas Sala's previous strategy game Bulwark: Falconeer Chronicles.

Reporting from 1 source: Game Spark.

ShipShaper Enters Early Access on September 3

Wired Productions and Tomas Sala announced that ShipShaper, a ship design game with no combat or management, enters early access on PC via Steam on September 3. Players pull, push, and bend shapes to create vessels, sail them, display them in bottles or dioramas, and export models for 3D printing or use in Bulwark: Falconeer Chronicles.

ShipShaper is a ship design game where the only rule is that designing a ship should feel pleasant. There is no combat, no management, no fixed construction procedure, no strict grids, and no correct answers. Players pull, push, and bend shapes to build anything from fishing boats to submarines, then launch the finished vessel and watch it bob on the horizon.

Completed ships can go into a bottle or a handmade diorama for photo mode, or they can be exported. Models convert to 3D print data, and a free commercial license allows use in other projects, including direct import into Tomas Sala's strategy game Bulwark: Falconeer Chronicles. Player requests and ideas can be shared on the developer's Discord to shape future development.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources