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Perfect World Games

Perfect World Games is actively supporting its open-world RPG NTE: Neverness to Everness with regular content updates, including new characters, a battle royale mode, and brand collaborations, while the game has achieved higher global sales than domestic sales in China, with Japan as its strongest overseas market.

Synthesized from 4 Yomimono stories · updated Jun 24

Perfect World Games has focused its recent activity on the live-service open-world RPG NTE: Neverness to Everness, which launched globally on April 29 after a Chinese pre-release on April 23. The game's first major update, Ver.1.1 'Dream-Wandering Corridor,' arrived on June 3, introducing the limited S-rank character Requiem, a Porsche collaboration featuring the 918 Spyder vehicle, a new area called Hinata Island, and an offline fan event in Akihabara on June 6-7.

Sensor Tower data from the mobile version's first month showed Japan generating 32% of global revenue, the highest share of any region, while the United States led downloads at 14%. Perfect World Games also topped ad impression rankings among video game publishers during that period. The company reported to investors that global sales of NTE had already exceeded its domestic sales in China, with Japan showing particularly strong performance. Version 1.1 set new single-day sales records on both sides, and the game rose to first place in Japan's iOS game sales ranking.

On June 24, Perfect World Games announced another update adding a time-limited S-rank character named Kaos, who belongs to the E.T.D 6th Squad and uses scythe and gun attacks with hounds, along with a new unarmed battle royale mode called Fight Club hosted by Tornado. The Kaos banner runs until July 8. These updates continue the content cycle for NTE, which was developed by Hotta Studio.

Key facts

Global launch date
NTE: Neverness to Everness launched globally on April 29, 2026, after a Chinese pre-release on April 23.
Ver.1.1 update
Ver.1.1 'Dream-Wandering Corridor' launched on June 3, adding limited S-rank character Requiem, a Porsche 918 Spyder collaboration, Hinata Island, and an Akihabara event on June 6-7.
Japan mobile revenue share
Japan generated 32% of global mobile revenue in the first month, the highest share of any region.
Global sales surpass China
Perfect World Games reported that global sales of NTE exceeded its domestic sales in China.
New S-rank character Kaos
A time-limited S-rank character Kaos was added, with a banner running until July 8.
Fight Club mode
A new unarmed battle royale mode called Fight Club was added, hosted by Tornado, rewarding winners with city stamina and sedatives.
Developer
NTE: Neverness to Everness was developed by Hotta Studio.

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

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Claim activity

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  • Confirmed Perfect World Games produces NTE: Neverness to Everness Jun 5 · source

All coverage

Jun 24

NTE: Neverness to Everness Adds S-Rank Kaos and Fight Club Mode

Perfect World Games announced a new limited S-rank character Kaos and a battle royale mode called Fight Club for NTE: Neverness to Everness. Kaos belongs to the E.T.D 6th Squad, uses scythe and gun attacks with hounds, and has city skills Fishing Master and Memory Anchor. The Kaos banner runs until July 8. Fight Club is an unarmed battle royale hosted by Tornado, rewarding winners with city stamina and sedatives.

Jun 16

Japan Leads Mobile Revenue for NTE: Neverness to Everness, Sensor Tower Reports

Sensor Tower's analysis of the mobile version of NTE: Neverness to Everness shows Japan generated 32% of global revenue in its first month, the highest share of any region. The United States led downloads at 14%. Perfect World Games topped ad impression rankings among video game publishers during the same period.

Jun 5

NTE Global Sales Surpass China, Japan Leads Overseas

Perfect World Games reported to investors that global sales of open-world RPG NTE: Neverness to Everness have exceeded its domestic sales in China, with Japan showing particularly strong performance. The game, developed by Hotta Studio, launched globally on April 29 after a Chinese pre-release on April 23. Version 1.1 'Dream Corridor' set new single-day sales records on both sides, and the game rose to first place in Japan's iOS game sales ranking.