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holo Indie

holo Indie operates on a seasonal submission system with three periods per year, and its roguelike game Holo Dungeon received a major update on June 25, 2026, adding new dungeons, Hollows, and English support.

Synthesized from 2 Yomimono stories · updated Jun 24

holo Indie, the fan game brand for Hololive, shifted from year-round applications to a seasonal system on May 1, 2026. Cover Corporation's Takayuki Hatano and Kikuo Saga explained at BitSummit PUNCH that the change was driven by application volume outpacing the system's capacity. Total downloads across the brand have exceeded 3 million since launch.

The brand's first Early Access title, Holo Dungeon, received a major update on June 25, 2026. Developed by VELUX STUDIO, the roguelike game added three new dungeons, including the highest-difficulty Sakura Shrine's Mugen Cave with a turn limit and banned items. Six new Hollows based on Hololive talents joined the enemy roster, and English language support was implemented, addressing a frequent player request. The update also introduced a Chemical Launcher System, new armor and accessories, and balance adjustments, bringing the total dungeon count to 10.

Holo Dungeon entered Early Access on Steam on January 30, 2026, and is sold under the holo Indie brand. The structural change to a seasonal cycle and the continued content updates reflect the brand's growth and the need to manage increasing demand.

Key facts

Seasonal system start date
May 1, 2026
Number of submission periods per year
Three
Total downloads since launch
Over 3 million
Reason for seasonal shift
Application volume outpaced system capacity
Holo Dungeon update date
June 25, 2026
New dungeons added
Three, including Sakura Shrine's Mugen Cave
New Hollows added
Six, based on Koseki Bijou, Shishiro Botan, Momosuzu Nene, Fuwawa Abyssgard, Mococo Abyssgard, and Kobo Kanaeru
English language support added
Yes
Holo Dungeon developer
VELUX STUDIO
Holo Dungeon Early Access launch date
January 30, 2026

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
shifted from year-round applications to a seasonal system with three periods per year · 2026-06-19

Structured graph also available as JSON at /public/entities/holo-indie. CC BY 4.0.

All coverage

Jun 24

Holo Dungeon Update Adds Three Dungeons, Six Hollows, English Support

CCMC Corp. announced a major update for the roguelike game Holo Dungeon: Hakui Koyori and Hollow Live in Hongsha Tower, releasing on June 25, 2026. The update adds three new dungeons, including the highest-difficulty Sakura Shrine's Mugen Cave, which introduces a turn limit and bans brought-in items. A new Chemical Launcher System extends the Decorate System to ranged attacks. Six new Hollows based on Hololive talents Koseki Bijou, Shishiro Botan, Momosuzu Nene, Fuwawa Abyssgard, Mococo Abyssgard, and Kobo Kanaeru join the enemy roster, each with unique special skills. An Enemy Info feature lets players view Hollow abilities in-game. English language support, requested by many players, is also implemented. Other additions include new armor and accessories, arranged dungeon theme songs, line-of-sight display on the map, and various balance adjustments. The game, developed by VELUX STUDIO, entered Early Access on Steam on January 30, 2026, and is sold under the holo Indie fan game brand. The update brings the total dungeon count to 10.

Jun 19

Hololive Fan Game Brand Holo Indie Shifts to Seasonal System After Two and a Half Years

Hololive's fan game brand holo Indie switched from year-round applications to a seasonal system with three periods per year on May 1. Cover Corporation's Takayuki Hatano and Kikuo Saga explained the change in an interview at BitSummit PUNCH, citing application volume outpacing system capacity. Total downloads have exceeded 3 million since launch.