holo Indie operates on a seasonal submission system with three periods per year, and its roguelike game Holo Dungeon received a major update on June 25, 2026, adding new dungeons, Hollows, and English support.
holo Indie, the fan game brand for Hololive, shifted from year-round applications to a seasonal system on May 1, 2026. Cover Corporation's Takayuki Hatano and Kikuo Saga explained at BitSummit PUNCH that the change was driven by application volume outpacing the system's capacity. Total downloads across the brand have exceeded 3 million since launch.
The brand's first Early Access title, Holo Dungeon, received a major update on June 25, 2026. Developed by VELUX STUDIO, the roguelike game added three new dungeons, including the highest-difficulty Sakura Shrine's Mugen Cave with a turn limit and banned items. Six new Hollows based on Hololive talents joined the enemy roster, and English language support was implemented, addressing a frequent player request. The update also introduced a Chemical Launcher System, new armor and accessories, and balance adjustments, bringing the total dungeon count to 10.
Holo Dungeon entered Early Access on Steam on January 30, 2026, and is sold under the holo Indie brand. The structural change to a seasonal cycle and the continued content updates reflect the brand's growth and the need to manage increasing demand.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
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fact links the story it came from.
Jun 24
CCMC Corp. announced a major update for the roguelike game Holo Dungeon: Hakui Koyori and Hollow Live in Hongsha Tower, releasing on June 25, 2026. The update adds three new dungeons, including the highest-difficulty Sakura Shrine's Mugen Cave, which introduces a turn limit and bans brought-in items. A new Chemical Launcher System extends the Decorate System to ranged attacks. Six new Hollows based on Hololive talents Koseki Bijou, Shishiro Botan, Momosuzu Nene, Fuwawa Abyssgard, Mococo Abyssgard, and Kobo Kanaeru join the enemy roster, each with unique special skills. An Enemy Info feature lets players view Hollow abilities in-game. English language support, requested by many players, is also implemented. Other additions include new armor and accessories, arranged dungeon theme songs, line-of-sight display on the map, and various balance adjustments. The game, developed by VELUX STUDIO, entered Early Access on Steam on January 30, 2026, and is sold under the holo Indie fan game brand. The update brings the total dungeon count to 10.
Jun 19
Hololive's fan game brand holo Indie switched from year-round applications to a seasonal system with three periods per year on May 1. Cover Corporation's Takayuki Hatano and Kikuo Saga explained the change in an interview at BitSummit PUNCH, citing application volume outpacing system capacity. Total downloads have exceeded 3 million since launch.