holo Indie Releases ReGLOSS: CROSS 2D Puzzle Game On Steam
holo Indie's slate now includes a paid Steam puzzle title built around one specific hololive unit, with CCMC publishing and the developer crediting the talents' own broadcasts as the motivation for finishing it.
Key Facts
- ReGLOSS: CROSS launched on October 15, 2026 for PC via Steam at 490 yen including tax.
- ReGLOSS: CROSS was developed by yado and published by CCMC Corp. under the holo Indie brand.
- ReGLOSS: CROSS contains 70 puzzles across five normal stages and three extra stages.
- ReGLOSS: CROSS features five hololive ReGLOSS members: Otonose Kanade, Ichijou Ririka, Juufuutei Raden, Todoroki Hajime, and Hiodoshi Ao.
- ReGLOSS: CROSS supports Japanese and English and is a single-player game.
Reporting from 4 sources: ASCII.jp, Game Spark, Inside, PANORA.
CCMC Corp. released the 2D puzzle game ReGLOSS: CROSS for PC via Steam on Thursday, October 15, 2026, under holo Indie, the derivative game brand of hololive production. The game was developed by yado and costs 490 yen including tax. It supports Japanese and English and is a single-player title. Players direct the movement of five hololive ReGLOSS members, Otonose Kanade, Ichijou Ririka, Juufuutei Raden, Todoroki Hajime, and Hiodoshi Ao, who travel in straight lines, and arrange their routes so pairs reunite. The game holds 70 puzzles split across five normal stages and three extra stages. Later stages add gimmicks including warps and signs, and the difficulty rises as those mechanics appear. The members appear in chibi proportions, and the puzzle screens use arranged background music. yado wrote that streams and live footage of the five members encouraged the developer during production, and that tutorials and an official strategy site were prepared for ease of play.
The game's premise comes with its own tagline: "Today was supposed to be a fun off-collab, but... everyone is late! Guide the members and get them all together safely!" PANORA describes the members as drawn in "cute two-head-tall proportions," a more specific measurement than the chibi label used elsewhere.
CCMC is a wholly owned subsidiary of Cover Corp., based in Minato-ku, Tokyo, and established October 10, 2023. It handles game production support and game publishing. holo Indie runs a game creator support program and a return ecosystem that supports the continued activities of derivative game creators.
yado closes the comment by urging players to clear all 70 puzzles with their "genius" inspiration. The developer's X account is linked as yado_game_dev.
One name differs across outlets: Inside lists the fifth member as "Hijiri Ao," while ASCII.jp and PANORA both give "Hiodoshi Ao."
Let me verify word count and check for banned words. This is around 150 words. Let me count more carefully and ensure it flows as continuous prose rather than stacked facts. Actually, the structure rule says each paragraph must follow from the previous. Let me reconsider. The name discrepancy is a good "source-level disagreement" item. Let me weave it better.The game's premise comes with its own tagline: "Today was supposed to be a fun off-collab, but... everyone is late! Guide the members and get them all together safely!" PANORA describes the members as drawn in "cute two-head-tall proportions," a more specific measurement than the chibi label used elsewhere.
CCMC is a wholly owned subsidiary of Cover Corp., based in Minato-ku, Tokyo, and established October 10, 2023. It handles game production support and game publishing. holo Indie runs a game creator support program and a return ecosystem that supports the continued activities of derivative game creators.
yado closes the comment by urging players to clear all 70 puzzles with their "genius" inspiration. One name differs across outlets: Inside lists the fifth member as "Hijiri Ao," while ASCII.jp and PANORA both give "Hiodoshi Ao."
That's about 140 words. Let me add a bit more. The developer's X handle and the promotional video are minor. Let me count precisely. Let me just finalize with adequate length.The game's premise comes with its own tagline: "Today was supposed to be a fun off-collab, but... everyone is late! Guide the members and get them all together safely!" PANORA describes the members as drawn in "cute two-head-tall proportions," a more specific measurement than the chibi label used elsewhere. The developer's X account is linked as yado_game_dev, and a promotional video accompanies the release.
CCMC is a wholly owned subsidiary of Cover Corp., based in Minato-ku, Tokyo, and established October 10, 2023. It handles game production support and game publishing. holo Indie runs a game creator support program and a return ecosystem that supports the continued activities of derivative game creators.
yado closes the comment by urging players to clear all 70 puzzles with their "genius" inspiration. One name differs across outlets: Inside lists the fifth member as "Hijiri Ao," while ASCII.jp and PANORA both give "Hiodoshi Ao."
Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.