Guns of Eschaton is an announced soulslike FPS set in a post-apocalyptic 19th-century America, planned for PS5, Xbox Series X|S, and Steam, with no release date or price yet.
Guns of Eschaton was announced in late June 2026 by publisher 4Divinity and developer Eschatology Entertainment, a Cyprus-based studio making its debut title. The game is a soulslike first-person shooter set in a post-apocalyptic 19th-century America, built on the final world concept by the late Viktor Antonov, the art director known for Half-Life 2 and Dishonored. Players control a multi-armed gunslinger traveling from the West to the East Coast of a dying continent, fighting grotesque monsters with firearms, parries, and occult abilities.
Combat emphasizes preparation: a Codex system lets players analyze enemy weaknesses via Sequence Points, and a flexible build system combines active and passive skills, custom bullets, talismans, armor, and three Sacrament Paths. The game supports solo and cooperative play, plus a PvP element where players can invade others' sessions as hostile threats. A trailer released with the announcement shows in-game footage.
The game is planned for PlayStation 5, Xbox Series X|S, and PC via Steam. No release date or price has been announced. The announcement is the first public reveal of a project conceived in Viktor Antonov's final creative vision.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
Jul 2
4Divinity and Eschatology Entertainment announced 'Guns of Eschaton,' a soulslike FPS set in an apocalyptic Western world, for PlayStation 5, Xbox Series X|S, and Steam. The game is the final vision of art director Viktor Antonov, known for 'Half-Life 2' and 'Dishonored.' A new trailer shows in-game footage. Release date and price are undecided.
Jun 30
Publisher 4Divinity and developer Eschatology Entertainment announced Guns of Eschaton on June 30, a Soulslike first-person shooter set in a post-apocalyptic 19th-century America. The game is the debut title from the Cyprus-based studio and is built on the final world concept by the late Viktor Antonov, the art director behind Half-Life 2 and Dishonored. Players take the role of a multi-armed gunslinger traveling from the West to the East Coast of a dying continent, fighting grotesque monsters with firearms, parries, and occult abilities. Combat emphasizes preparation: a Codex system lets players analyze enemy weaknesses via Sequence Points, and a flexible build system combines active and passive skills, custom bullets, talismans, armor, and three Sacrament Paths. The game supports solo and cooperative play, plus a PvP element where players can invade others' sessions as hostile threats. Guns of Eschaton is planned for PC via Steam, PS5, and Xbox Series X|S, with no release date or price announced yet.