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ENGI
ENGI is the animation studio for the fourth season of KonoSuba, set to air in 2027, and has no other announced projects in the provided stories.
Synthesized from 17
Yomimono stories · updated
1d ago
The only Yomimono story that mentions ENGI is the announcement of KonoSuba: God's Blessing on This Wonderful World! 4, made at the franchise's 10th anniversary event on July 26, 2026. The season is set to air in 2027, with ENGI handling animation, marking the fourth different studio to work on the main television series. Takaomi Kanasaki returns as chief director, while Manabu Kurihara, who previously directed The Detective Is Already Dead, takes over as director. Makoto Uezu returns for series scripts, Koichi Kikuta for character design, Yoshikazu Iwanami as sound director, and Masato Kōda as composer.
No other stories in the provided set discuss ENGI's other projects, financial status, or operational changes. The studio's current standing is defined entirely by its role on this single upcoming title. The third season of KonoSuba aired in April 2024, and the sequel was first teased after the Bonus Stage OVA in March 2025.
Key facts
- Studio for KonoSuba Season 4
- ENGI is the animation studio for KonoSuba: God's Blessing on This Wonderful World! 4. ↗
- Season 4 air window
- The season is set to air in 2027. ↗
- Chief director
- Takaomi Kanasaki returns as chief director. ↗
- Director
- Manabu Kurihara directs the season. ↗
- Series scripts
- Makoto Uezu returns to oversee series scripts. ↗
- Character design
- Koichi Kikuta returns for character design. ↗
- Fourth studio for the franchise
- ENGI is the fourth different animation studio to work on the main KonoSuba television series. ↗
Timeline
- Jul 26, 2026 KonoSuba Season 4 Reveals Staff, 2027 Debut at 10th Anniversary Event
- Jul 14, 2026 Figryne Cast Studio Engine Launches as All-in-One VTuber Tool
- Jul 7, 2026 Space Engineers 2's 'Drive, Automate and Detonate' Update Brings Survival Mode and Wheels
- Jul 1, 2026 Wallpaper Engine To Remove Application-Type Wallpapers After Malware Reports
- Jul 1, 2026 Godot Engine to Restrict Generative AI Contributions After Low-Quality Code Surge
- Jun 26, 2026 In a World Full of Zombies Anime Announces Cast, Delay to January 2027
- Jun 23, 2026 Epic Games Releases Unreal Engine 5.8 With Live Link Hub Now Official
- Jun 22, 2026 Swimming Scorpions Announces Giant Robot FPS 'Engine Of Sin' for Steam
- Jun 19, 2026 Unreal Engine 5.8 Adds Conversational AI Support for In-Engine Development
- Jun 18, 2026 Unreal Engine 6 Early Access Targets End of 2027, Shifts to Verse Language
- Jun 17, 2026 Malware Found in Wallpaper Engine Steam Workshop Wallpapers
- Jun 15, 2026 Godot Engine Developers Detail Console Porting Challenges in Q&A
- Jun 3, 2026 Swimming Scorpions Announces Giant Robot Sim 'Engine Of Sin'
- Jun 1, 2026 Capcom Opens Second Student Game Competition With RE Engine Access
- May 31, 2026 Epic Games Unveils Unreal Engine 6 at Rocket League Paris Major
- May 31, 2026 Anime Producers Build In-House Film Distribution Systems
- May 17, 2026 Third Mononoke Film Streams New Trailer Ahead of May 29 Debut
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
All coverage
2h ago
Twin Engine released a promotional video for The Ribbon Hero anime film, based on Osamu Tezuka's Princess Knight manga. The video focuses on the relationship between Sapphire and her friend Pine. The film premieres on Netflix worldwide on August 8.
1d ago
The fourth season of the KonoSuba anime, titled KonoSuba: God's Blessing on This Wonderful World! 4, was announced at the "Colorful" 10th anniversary event on July 26, 2026. The season is set to air in 2027. Studio ENGI will handle the animation, taking over from the previous studios that worked on earlier seasons. Takaomi Kanasaki returns as chief director, while Manabu Kurihara, who previously directed The Detective Is Already Dead, steps in as the new director. Makoto Uezu returns to oversee series scripts, Koichi Kikuta returns for character design, Yoshikazu Iwanami returns as sound director, and Masato Kōda returns to compose the music. The event also revealed an "ultra teaser visual" and a 10th anniversary video featuring a new arrangement of Machico's song "fantastic dreamer" from the first season. The third season aired in April 2024, and the sequel was first teased after the Bonus Stage OVA in March 2025.
Jul 14
Mimizuku & co. released Figryne Cast Studio Engine on July 14, a VTuber streaming tool that handles real-time 3D avatar tracking, scene switching, post-effects, and live streaming in a single app. It streams directly to YouTube and Twitch, supports vertical video, and includes a voice changer. A free trial with 5-minute sessions is available, with plans including a 500 yen monthly subscription or a 2,480 yen one-time purchase.
Jul 7
Keen Software House released the 'Drive, Automate and Detonate' major update for Space Engineers 2 in early access on Steam. The update adds 46 new blocks including wheels, hinges, and automation tools, plus a Classic Survival Mode with crash-landing start. Combat gets warheads and rocket turrets. The game is scheduled for official release at the end of 2027.
Jul 1
The Wallpaper Engine Team announced on June 30 that it will delete all application-type wallpapers from the Steam Workshop within about a week, following reports of malware in the format. The decision comes after cybersecurity firm Kaspersky reported on June 16 that dozens of application-type wallpapers on the Steam Workshop contained malware, with each downloaded thousands or tens of thousands of times. Application-type wallpapers, which allow creators to run executable (.exe) files as wallpapers, account for only 0.5% of all wallpapers on the platform, and the number of affected users is very small. The team explained that the application type was a legacy feature from the software's early development, inspired by Android sideloading, and was hidden by default with a warning screen. Development has since progressed with built-in editors and SceneScript, a JavaScript-based language that can handle events like time and mouse clicks, making custom executables unnecessary. The team stated that the risks of maintaining the application type now outweigh its benefits. Users who wish to keep their application-type wallpapers can back them up locally before the deletion. The removal applies only to the Steam Workshop; users can still create application-type wallpapers on their own.
Jul 1
The Godot Foundation announced it will revise contributor guidelines to restrict generative AI use, citing a surge in low-quality AI-generated pull requests that overwhelm volunteer reviewers. The new rules prohibit AI-generated code, AI agent submissions, and AI-written communication, with exceptions for simple tools like code completion and machine translation.
Jun 26
The official website for the television anime adaptation of Rokuro Uraji's novel series "Zombie no Afureta Sekai de Ore Dake ga Osowarenai" ("I am the only one who is not attacked in the world filled with zombies") opened on June 25, 2026, revealing a teaser promotional video, teaser visual, main cast, staff, and a delayed premiere. The anime will now debut in January 2027 on the premium AT-X channel, having been previously planned for 2026. Wataru Katō voices protagonist Yūsuke Takemura, a former office worker whom zombies ignore, and Yuno Azuma voices Mitsuki Fujino. Kazuya Fujishiro (episode director on "Dropkick on My Devil!", "Girlfriend, Girlfriend", "Cells at Work! Code Black") directs the series at studios Acca effe and Frontier Engine. Yasushi Hirano handles series scripts, with Kayō Shimoyama and Makuto Okimiru writing individual scripts. Megumi Ishihara designs the characters. The story originally launched in 2013 on the R18 section of Shōsetsuka ni Narō and concluded in 2017. Frontier Works published three novel volumes with illustrations by Saburō, and a manga adaptation by Chihiro Masuda began in 2021, with its fifth volume shipping August 5, 2026. A spinoff manga also ships that day.
Jun 23
Epic Games Japan announced the release of Unreal Engine 5.8, focusing on performance improvements and enhanced core functionality. The update strengthens world building, character and animation creation, virtual production, and real-time rendering. Live Link Hub becomes official, and new features include Mesh Terrain, MetaHuman Collection for crowds, and MegaLight for dynamic lighting.
Jun 22
Developer Swimming Scorpions announced 'Engine Of Sin', a first-person simulation game for Steam where the player pilots a giant robot against monsters in a dying world. The game features rugged robot design and 90s-style FPS visuals. Players manage power distribution across systems, switch between eight weapon types, and collect supplies between battles. The release date is undecided, with Japanese language support planned.
Jun 19
Epic Games released Unreal Engine 5.8 on June 17, 2026, with a new feature that connects the engine to conversational AI models via MCP server support. The tool lets AI generate terrain and buildings from rough sketches directly inside the engine. The update has drawn both praise for efficiency gains and criticism over fears of job displacement and mass-produced content.
Jun 18
Epic Games revealed the roadmap for Unreal Engine 6 (UE6) during the State of Unreal 2026 keynote at Unreal Fest Chicago on June 17. The early access version of the next-generation engine is planned for release at the end of 2027, with a full launch 12 to 18 months later. UE6 represents a major departure from UE5 by integrating Unreal Editor for Fortnite (UEFN) into the core engine. The gameplay programming model will shift from C++ to Epic's original language Verse, which is already used in UEFN and is designed for building large-scale live service worlds with thousands of contributors. The visual scripting system Blueprints will be deprecated once the new framework matures, though conversion tools will be provided. Epic also committed to making UE6 an open specification platform, publishing systems as open specs with Verse APIs. Alongside the UE6 news, Epic released Unreal Engine 5.8, adding a Lumen Lite mode that enables global illumination at 60fps on Nintendo Switch 2, as well as Mesh Terrain for complex terrain shapes. UE 5.8 is described as the last major update before full-scale UE6 work.
Jun 17
Cybersecurity firm Kaspersky reported on June 16 that it discovered malware embedded in wallpapers for the popular Steam utility Wallpaper Engine. Dozens of infected wallpaper packages were found on the Steam Workshop, with each recording thousands to tens of thousands of downloads. Attackers exploited the software's 'application-type wallpaper' feature, which can execute Windows programs, to sneak in malicious code. Two main infection methods were identified: directly bundling malicious executable files, DLLs, or scripts into the wallpaper package, and hiding malware inside a password-protected archive with the password embedded in the archive name or configuration file. The malware includes information-stealing tools like Lumma and Vidar, the RenEngine loader, and the DarkKomet backdoor. One sample from December 2025 appeared to function normally by launching an embedded desktop game while deploying DarkKomet and installing a modified library to collect Steam account information and hijack logged-in sessions. The primary target was China, accounting for 89.4% of downloads, followed by Russia at 5.5%. Kaspersky believes multiple independent threat actors are behind the attacks, not a single group. By the time the findings were published, the malicious wallpapers had been removed from the platform, but Kaspersky warned that new ones may appear.
Jun 15
In a lengthy Q&A published by Automaton, Godot Engine developers from W4 Games discussed console porting difficulties, including performance optimization, platform certification, input redesign, and build pipeline complexity. The interview, conducted by indie developer Supaui, also touched on W4 Consoles adoption in Japan and the Japanese market's growth potential.
Jun 3
Swimming Scorpions announced 'Engine Of Sin', a giant robot piloting simulator set in a dark fantasy world. Players manage power distribution, weapon systems, and life support inside a malfunctioning battle robot while fighting monsters. The game features 90s-style FPS visuals, eight weapon types, multiple endings, and exploration of a four-floor walking fortress. It is planned for PC via Steam with Japanese language support.
Jun 1
Capcom announced the second CAPCOM GAMES COMPETITION on June 1, open to students at Japanese universities and vocational schools. Teams of up to 20 will use Capcom's RE ENGINE via cloud to develop a game over six months, with a grand prize of 5 million yen and total prizes over 10 million yen. Winning entries may receive commercialization support.
May 31
Epic Games announced Unreal Engine 6 on May 24, 2026, during the Rocket League Paris Major. The engine features a new programming language called Verse and multi-threading optimizations aimed at eliminating CPU bottlenecks. Full details are expected at Unreal Fest Chicago 2026 in June. The first title confirmed to adopt the engine is Rocket League.
May 31
Anime production companies are moving away from relying on legacy theatrical distributors like Toho, Shochiku, and Toei, instead forming their own domestic film distribution systems to retain a larger share of box office earnings. This week, Sony-owned Aniplex and publishing giant Kadokawa announced a joint venture called Animec for anime film distribution and promotion. The following day, Bandai Namco Filmworks established a new film distribution division, building on early success with the short film "Milky Subway: The Galactic Limited Express," which opened in fourth place at the Japanese box office last month despite screening in only 73 theaters and has earned over ¥400 million (US$2.5 million) domestically. Bandai Namco Filmworks also plans to use its distribution expertise to redistribute older films in its catalog. The shift comes as anime's fourteen highest-grossing films in 2025 earned a cumulative ¥90.1 billion (US$573 million) at the Japanese box office, with at least half of that going to distributors.
May 17
Twin Engine released a new trailer for Mononoke the Movie: Chapter 3: Snake God on Thursday, ahead of its May 29 theatrical debut in Japan. The trailer shows more of the supernatural chaos in the inner palace, with the emperor and priest Hokuto Mizorogi playing larger roles. Aina The End performs the theme song "No Epilogue." New cast members include Miyuki Sawashiro as the Third Empress, Fumi Hirano as Tokiwai, Mariko Honda as Kawa, Yukana as Amanotsubone, and Eiji Takemoto as Saku Mizorogi. Kenji Nakamura returns as general director from the second film, while Tomoaki Koshida directs at Studio Kafka and EOTA. The story follows the Medicine Seller confronting a giant snake-shaped Mononoke called the Snake God. He must discover its three characteristics-form, truth, and reason-before he can slay it. The roots of the conflict lie 150 years in the past, in the true story of the inner palace's birth. The first two films in the trilogy, Phantom in the Rain and The Ashes of Rage, premiered in July 2024 and March 2025 respectively, and are streaming on Netflix.