Anime, manga, and games, with a take · A Yukimedia publication

← all stories games 1 sources · 1h ago ·

Stupid Never Dies Devs Aim For Chainsaw Man-Style Brawling

The patch date shows GPTRACK50 is still tuning the game's core targeting days before its October 22 release.

Reporting from 1 source: Game Spark.

Stupid Never Dies Devs Aim For Chainsaw Man-Style Brawling

Producer Hiroyuki Kobayashi and director Eiichiro Sasaki discussed the action RPG Stupid Never Dies ahead of its October 22 release, saying its combat targets the head-on, guard-free brawling of Chainsaw Man's Denji. Sasaki said the demo drew heavy feedback, including calls for a lock-on, and an update patch is planned for September 22 at noon. The game follows a zombie, Davy, hunting the King of Monsters.

Sasaki said the demo feedback included players asking why the game has no lock-on. He explained the omission: in deep dungeon floors enemies press in from every side, and a hard lock-on makes switching targets slow, so the team wanted players to catch enemies directly through stick and camera control. The patch is set to change guidance and hit detection rather than add the feature.

The combat loop is built around eating. Players steal enemy abilities and recover health by biting, and Sasaki said parrying drains health on every use, so the cycle is hit, parry, then eat when low. He also pointed to homing missiles, a shield, and auto-skills as options for players who struggle with parries.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources