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Sloclap's REMATCH Creative Director Ties Soccer Game to Sifu's Physicality

Sloclap frames its move from single-player kung fu to 5-on-5 soccer as continuity rather than a break, which is the studio's own explanation for how a combat action team ends up building a team-sports game.

Reporting from 1 source: Denfaminicogamer.

Sloclap's REMATCH Creative Director Ties Soccer Game to Sifu's Physicality

Sloclap creative director Pierre Tarno says Sifu and the studio's 5-on-5 soccer game REMATCH share a focus on physicality, precise controls, and timing. He describes soccer as a way to pursue multiplayer and team play, where players coordinate positions and predict each other's movements. REMATCH launched in June 2025 and surpassed 5 million users within a month, and its current Season 5 includes a Blue Lock collaboration.

Tarno traces a line through Sloclap's work: Absolver, Sifu, and REMATCH all lean on body movement, precise and responsive controls, animation, and timing. What changes is the setting those elements sit in.

After finishing Sifu, the studio wanted another third-person action game, but with multiplayer and team play. Soccer fit, because it asks several players to hold positions, read each other, and build one play together. The scene Tarno says the team kept returning to during development was a volley shot, with players linking passes without letting the ball touch the ground.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources