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Six-Leaf Hunting Launches on Steam at 238 Yen During Release Sale

A single-developer game built with Claude Code, Blender, and Unity is being sold for the price of a canned drink, which puts an AI-assisted indie experiment on the same storefront as full commercial releases.

Key Facts

  • Mori no Hitsuji released Six-Leaf Hunting on Steam on October 22, 2026.
  • Six-Leaf Hunting costs 265 yen (tax included), with a 10 percent release sale price of 238 yen (tax included) through October 30, 2026.
  • The game's forest clearing contains more than 500,000 clovers, including 54 four-leaf clovers, 18 five-leaf clovers, and one six-leaf clover.
  • Six-Leaf Hunting has no time limit and no failure state, and finding the six-leaf clover reaches an ending after which play can continue.
  • Mori no Hitsuji made Six-Leaf Hunting with Claude Code, Blender, and Unity, according to the developer's October 8, 2026 post.

Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.

Six-Leaf Hunting Launches on Steam at 238 Yen During Release Sale

Developer Mori no Hitsuji released the first-person observation game Six-Leaf Hunting on Steam on October 22, 2026. The regular price is 265 yen (tax included), and a release commemorative sale cuts it 10 percent to 238 yen (tax included) through October 30. Players crouch in a sunlit forest clearing and part overlapping leaves across more than 500,000 clovers to find rare ones. The field holds 54 four-leaf clovers, 18 five-leaf clovers, and one six-leaf clover. There are no hints or markers; players must count leaves themselves, and the number found is recorded in a notebook. There is no music, only forest and leaf sounds, and no time limit or failure. Finding the six-leaf clover triggers an ending, after which players can stay in the forest and keep searching. The rare clover's location changes each time a new game starts, and the leaf, tree, and ground graphics are based on photographs taken by the creator.

Mori no Hitsuji built the game with Claude Code, Blender, and Unity, and posted about the work on X on October 8, 2026, ahead of the October 22 launch, asking followers to "add it to your wishlist."

  • The developer is a solo creator, credited as the source of the photographs that the leaf, tree, and ground graphics are based on.
  • There is no time limit and no failure state, so players can search at their own pace.
  • Players pick a clover that catches their interest and count the leaves themselves, since no hints or markers exist.
  • The number of clovers found is recorded in a notebook.
  • Finding the six-leaf clover reaches the ending, and players can stay in the forest afterward.
  • The rare clover's location changes with each new game, so a fresh start means a fresh search.

The Steam store page carries the images used to describe the game, and the developer's post tagged the project with #ClaudeCode, #IndieDevelopment, and #AIGameDevelopment.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources