Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesrelease 4 sources · Aug 4 · · Updated

Re:Night - The Endless Night Launches on Steam August 5

The game won first place in the card game genre demo ranking at Steam Next Fest October 2025, and the developer confirmed that moving the release date up by one week does not cut any planned content.

Key Facts

  • Re:Night - The Endless Night released on Steam on August 5, 2026, one week earlier than its original August 12 date.
  • The game costs 2,200 yen, with a 10% launch discount to 1,980 yen running from August 5 to August 19.
  • Players choose 3 of 6 characters, adding Dancer, Scholar, and Shaman to the demo's Farmer, Hunter, and Thief.
  • The game features over 300 card types, over 200 equipment and item types, and a Fire, Water, and Grass attribute system.
  • Re:Night - The Endless Night won first place in the card game genre demo ranking at Steam Next Fest October 2025.

Reporting from 4 sources: 4Gamer.net, Automaton, Denfaminicogamer, ASCII.jp.

Re:Night - The Endless Night Launches on Steam August 5

HARRISONWORLD released Seahorse Games' deck-building roguelike SRPG 'Re:Night - The Endless Night' on Steam on August 5, 2026. The game was originally scheduled for August 12 but was moved up by one week. The regular price is 2,200 yen, with a 10% launch discount bringing it to 1,980 yen through August 19. Players choose 3 characters from a roster of 6, which includes the Farmer, Hunter, and Thief from the demo plus the newly added Dancer, Scholar, and Shaman. Combat takes place on a grid map where positioning, turn order, and flanking matter alongside deck construction. The game uses a Fire, Water, and Grass attribute system where applying an attribute to an enemy creates a weakness, and chaining super-effective attacks can stack damage up to 6 times. Over 300 types of cards and over 200 types of equipment and items appear, with more than 20 synergy types available depending on character combinations. A rewind function lets players undo moves, turns, or restart an entire battle without limit. The game also includes hidden stages, 10 levels of high-difficulty content, and a world ranking.

  • Attribute application has levels 1 to 5. Stacking the same attribute to level 5 lets a super-effective hit deal up to 6 times damage, and players can deliberately build toward that instead of chaining different elements.
  • Characters are locked to a single attribute. Each of the six characters is clearly Fire, Water, or Grass, with no dual-attribute characters, so deck-building forces a choice between spreading cards evenly or concentrating on one character to sharpen a synergy.
  • The rewind function has four checkpoints: current action, start of this turn, start of the previous turn, and start of the battle. The Automaton review notes this lets players casually experiment with unfamiliar cards because mistakes never feel permanent.
  • Terrain matters beyond flanking. Earthen walls that look useless can become tactical resources through card combinations, and one reviewer found a card that applies Water attribute to ground tiles became essential for beating a boss.
  • Memory Fragments unlock story content. Each character has dedicated fragments collected across playthroughs that unlock exclusive cards, and completing the "Reincarnation Disc" reveals the story behind the endless night curse.
  • Game designer Akihiro Togawa of Tookyo Games wrote a hands-on review for Automaton, comparing the game to "Slay the Spire" x "Into the Breach" and calling the tutorial "extremely thorough" with easy-to-understand UI and key bindings.
  • One playthrough takes about 1.5 to 2 hours, shrinking to around 1 hour with familiarity. Togawa, a 1,000-hour Slay the Spire player, said his first run was a near-loss and that regular players may struggle until they adjust.
  • Supported languages are Japanese, English, and Simplified/Traditional Chinese, per the ASCII.jp press release.

Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources