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NTE Player Identifies Mint's House From Brief PV Shot, Finds It Open for Entry

The discovery shows that NTE's open world is built with enough internal consistency for players to use real-world detective methods on in-game footage, a level of detail that turns promotional material into a playable map.

Key Facts

  • Necko entered the apartment through an open balcony window in the live game, confirming the room exists as a playable location.
  • The search took about 10 minutes of in-game exploration, and Necko's post received over 4,000 likes and 600 reposts.
  • The version 1.2 update, titled 'Nine Hundred Ninety-Nine Nights,' is scheduled for July 8 and adds a permanent board-game mode set in a fantasy world.
  • The apartment differs from Mint's home shown in her earlier character trailer, leading players to speculate about a parallel-world version or a move in version 1.2.

Reporting from 3 sources: Automaton, Game Spark, Inside.

NTE Player Identifies Mint's House From Brief PV Shot, Finds It Open for Entry

A player of the urban open-world RPG "Neverness to Everness" (NTE) has identified a character's apartment from a brief shot in the official trailer for the upcoming version 1.2 update, then located and entered the same room in the live game. The trailer, released June 28, shows four characters-the protagonist, Mint, Shinku, and Irohi-gathered in a room playing a board game. The camera lingers on the scene for about 20 seconds of the 7-minute-41-second video, with the view outside the window as the main clue. Japanese X user Necko used the visible landmark Appare Tower to triangulate the building's position, finding the apartment in the northeastern New Holland district south of Rue Soleil. The room's balcony window was open, allowing entry. Necko's post received over 4,000 likes and 600 reposts. The developer Perfect World Games has not confirmed whose room it is; the apartment differs from Mint's home shown in her earlier character trailer. The version 1.2 update, titled "Nine Hundred Ninety-Nine Nights," is scheduled for July 8 and adds a permanent board-game mode set in a fantasy world.

Necko told Automaton the search took about 10 minutes of actual in-game exploration. "I didn't have high expectations," Necko said. "I thought it would be interesting if I found the location." The player noted that the NTE startup screen shows a character clinging to a building that does not exist in the live game, so Necko was half-skeptical the PV room might also be a non-playable set piece.

The apartment sits near an arcade shopping street called Gorgeous Alley, with restaurants and shops across the street. A police box is next door. A highway and elevated railway run just outside the balcony, and a park is within walking distance. Necko described it as "a decent property."

Earlier character trailers have shown separate homes for Nanari, Requiem, and Shinku, establishing that NTE places multiple character residences in its city. The room found from the PV differs from Mint's home shown in her own character trailer, leading some players to suggest the PV might depict a parallel-world version of the character or that Mint moved in version 1.2. Necko said they are cautious about concluding whose room it is. "I'll look forward to v1.2 including that mystery," they said.

The version 1.2 update, titled "Nine Hundred Ninety-Nine Nights," adds a permanent board-game mode set in a fantasy world. Necko said they are most curious about that mode: "NTE has a strong urban open-world impression, so the sudden addition of a high-fantasy world surprised me. It seems like almost a whole new game's worth of content."

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources