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Kikaku Kakusei Developer Cites Gunvolt and Dynasty Warriors Origins

The interview reveals how a Taiwanese indie developer blended influences from classic action games and modern AI tools to create a side-scrolling action game.

Key Facts

  • Kikaku Kakusei ~Lulum's Determination~, developed by CelLab's Celsis, was released on PC on April 30.
  • The game's action design was influenced by the Azure Striker Gunvolt series, according to Celsis.
  • The form-switching mechanic was inspired by Dynasty Warriors: Origins.
  • Celsis used AI-generated text as a base for translation, with the team proofreading and polishing to preserve character personality.
  • The game costs 1,980 yen with a 20% discount until July 10, and features two playable characters with distinct battle modes and equipment systems.

Reporting from 1 source: Game Spark.

Kikaku Kakusei Developer Cites Gunvolt and Dynasty Warriors Origins

In a developer interview, CelLab's Celsis discusses the influences behind the side-scrolling action game Kikaku Kakusei ~Lulum's Determination~, released on PC April 30. The game draws from the Azure Striker Gunvolt series for its action feel and Dynasty Warriors: Origins for its form-switching system. The developer also details a new AI-assisted translation workflow.

Celsis, the game designer behind CelLab's Kikaku Kakusei ~Lulum's Determination~, has been making indie games in Taiwan since 2008. His background includes work at an AI facial recognition company, and he cites the SaGa series as a personal favorite. The game, priced at 1,980 yen with a 20% discount until July 10, features two playable characters with distinct battle modes and equipment systems.

For the action design, Celsis was strongly influenced by the Azure Striker Gunvolt series, which he says made him feel like he was playing incredibly well. The form-switching mechanic was inspired by Dynasty Warriors: Origins, helping balance Lulum's various battle modes. The developer also adopted a new translation method using AI-generated text as a base, then having the team proofread and polish to preserve character personality across languages.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources