Game-Based Literacy Program 'Ray's Blog' Wins UN Award, Gets Teaching Material Release
The teaching material version packages a game-based curriculum that has been adopted in multiple countries, and its UN award and alignment with Japan's planned information education expansion signal a growing institutional push for media literacy skills in schools.
Reporting from 1 source: ASCII.jp.
Classroom Adventure Co. released a teaching material version of the information literacy game 'Ray's Blog' on July 7, 2026. The program, already used in 300 schools across 13 countries, won the Education category of the UN World Summit Awards in 2026. The package includes lesson videos and a generative AI fake experience to help teachers implement media literacy lessons.
The teaching material version of 'Ray's Blog' includes character-led lesson videos and a module where students create fakes using generative AI, making the problem of misinformation personal. The program is designed to let teachers run the class without extra preparation, drawing on its rollout in roughly 300 schools worldwide. The release comes as Japan's Ministry of Education plans to expand information education hours in the next Course of Study, starting fiscal 2030, and as the World Economic Forum has ranked misinformation as a top short-term global threat for two years running.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.