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I SHALL NAME THE DEAD Demo Hits Steam Ahead Of 2027 Release

The demo is the first public build of a title that puts its horror in conversation systems rather than jump scares, letting players choose whether to let the Worm erode their choices or purify them with a match.

Reporting from 1 source: 4Gamer.net.

I SHALL NAME THE DEAD Demo Hits Steam Ahead Of 2027 Release

DANGEN Entertainment has released a demo for I SHALL NAME THE DEAD, an indie mystery horror adventure from developer Tiago Rech, on Steam. The game follows Imaclada, who talks with nameless dead in the cemetery Necropolis, follows their clues, and cremates them by speaking their names. A curse called the Worm erodes her dialogue choices; lighting a match purifies them. The full game is scheduled for 2027 with Japanese display support.

The demo covers the opening stretch of the main story and lets players try the Worm mechanic for themselves. In conversations with the dead, the curse quietly eats into Imaclada's words and reshapes the choices on screen. A match can purify those choices, but the game also allows players to let the erosion stand, which suggests the dialogue system is doing the work that scares usually do.

The setting is a cemetery called Necropolis, set at the center of a metropolis, where the bones of the unidentified pile up between the living and the dead. Naming one and calling it out is what finally releases it to cremation. The full release is set for 2027 with Japanese display support.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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