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Chilean Studio Ouch Games Shows Atemporal Silentium at Brasil Game Show

The pitch is built on familiar references (Devil May Cry, Final Fantasy, Clair Obscur: Expedition 33), but the studio is small, one year into development, and still without a publisher, which makes the Steam demo the point where the game stands on its own.

Reporting from 1 source: 4Gamer.net.

Chilean Studio Ouch Games Shows Atemporal Silentium at Brasil Game Show

Ouch Games, a Chilean indie team of 10 people, presented the action RPG Atemporal Silentium at Brasil Game Show 2026, held from October 9 to 12. Game designer Joseph Lamartine said the combat mixes stylish action with a Soulslike feel and three switchable weapons. The PC release date is undecided. A Steam demo is planned for the end of the year, and the studio is looking for a publisher.

What the venue demo contained was an arena slice cut down to combat alone. Joseph Lamartine, the game designer at Ouch Games, said the studio is still adjusting and polishing that section, while the full version is planned as a semi-open world with RPG systems such as character progression. Movement carries the same weight as fighting: the team emphasizes terrain with elevation differences, and players cross it with parkour and a grappling hook.

Development runs on Unreal Engine 5 and has been going for about one year. Lamartine's title is game designer, but he also makes VFX and handles sound implementation. The members divide tasks among themselves rather than staying in one specialty.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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