Knights of Fiona Open Beta Runs Three Sessions From August 14
The open beta gives players a free, crossplay-enabled look at Knights of Fiona across Meta Quest and Steam VR before its full release, with feedback steering final adjustments.
The open beta gives players a free, crossplay-enabled look at Knights of Fiona across Meta Quest and Steam VR before its full release, with feedback steering final adjustments.
The winter event returns to the same venue as last year, continuing its seven-day format and charity fundraising for Médecins Sans Frontières.
The September launch locks in full Japanese voice support for a quiet wooden puzzle game, a localization commitment that goes beyond subtitles.
The store page update directly addresses the Valve policy concern raised by media, but the publisher and the former writer remain in open conflict over the reasons for her removal.
The game's chunk-based, seamless infinite map distinguishes it from the many other Backrooms titles on Steam, and its Early Access launch has already drawn 20,000 wishlist registrations.
The game doubled its wishlist count in five days, a pace that follows the studio's pattern of releasing risqué heroine images at each milestone to keep attention on the title.
The presentation shows a practical fusion of machine learning with conventional AI that keeps characters expressive while remaining adjustable by planners, a common pain point in RPG development.
The self-deprecating '10 Reasons Not to Buy' video appears to have driven a surge of 200,000 wishlists in a few days, pushing the total past 1 million ahead of the September 10 Early Access launch.
The partnership and 2028 window confirm that Elysium Game Studio's cyberpunk detective project is moving toward release, with a playable preview planned for select media at gamescom 2026.
The release pairs a roguelike structure with the flight combat of Star Fox and the customization depth of Armored Core, a combination that sets the game apart in the space action genre on Steam.
The release brings Nyarura's signature 'comfortably unpleasant' writing to Steam, offering a dark, branching story where the protagonist's mind-reading ability leads to murderous outcomes.
The announcement confirms Bethesda continues post-launch support for Fallout 4 into 2026, with a Creations-focused patch arriving next week and a Skyrim update in active development.
The release brings a solo-developed death game mystery with a Danganronpa and Ace Attorney pedigree to Steam, backed by a cast chosen from roughly 3,000 anonymous audition applications.
The game applies the developer's infinite music engine to a text-based rogue-like, using emoji and kanji to solve the staticness of text-based games.
The final bundles would mark the completion of Kairosoft's Steam catalog, leaving no pure Kairosoft games outside the bundle lineup.
The release date trailer emphasizes the automaton's sensual gun-handling motions, a stylistic quirk that stands out in the store page description and character design.
The developer's stated plan to repeat the demo's review-score climb through steady patches is the core strategy for Luminary's Early Access period.
The Steam page details an 11-stage sword-making process that treats each step as a core mechanic, signaling a niche simulation that prioritizes fidelity over arcade-style play.
The update pairs the story DLC with a broad set of gameplay and visual changes, including a new engine version and custom difficulty rules, which could reshape how players experience the Zone.
The reveal confirms two playable protagonists and their returning actors, while the September crowdfunding Part 2 signals continued development-participatory funding for the project.
The player count milestone, reached within two weeks of launch, comes alongside the studio's detailed plans for anti-cheat enforcement and balance adjustments, signaling a focus on long-term sustainability for the extraction RPG.
The roadmap clarifies that the open-world ARPG's next major content drop is over a year away, with Hound13 planning interim endgame additions to cover the gap.
The beta's one million downloads, announced less than a week before launch, gives the soulslike sequel a measurable pre-release audience across PC, PS5, and Xbox Series X|S.
The game asks players to make triage decisions with limited beds and stamina, where kindness alone cannot save everyone, framing the horror SLG around moral judgment rather than pure medical simulation.