Lain Fan Project Novel Game Lain: Protocol 7 Trial Version Launches
The trial release shows the fan project's progress toward its 60-minute OVA goal, with crowdfunding far exceeding its target.
The trial release shows the fan project's progress toward its 60-minute OVA goal, with crowdfunding far exceeding its target.
The access ranking shows reader interest concentrated on indie game releases, with two of the top three spots going to Steam titles.
The column highlights how IRON NEST turns limited visibility and manual calculation into the core gameplay loop, offering a distinct take on mecha combat that rewards patience and precision.
Duck King's return marks the first time the character has been playable in a fighting game since 2005, and his inclusion ties directly into the Season Pass 3 narrative of revenge, with his EOST MODE story reviving the presumed-dead Wolfgang Krauser.
The roundup shows a spread of playable demos from Asian indie developers, with Last Breath and Rocket Penguin standing out for their genre takes and language support.
The game and the new anime share a connected timeline, with the anime set roughly a century before the game, letting players experience the later era directly.
The column frames BLACK SHEEP TOWN as a work where the absence of player choice is the point, and confirms BA-KU is already developing a new title.
The release turns a long-running April Fools' joke into a commercial product, showing how Touhou fan works can move from meme to monetized Steam release.
The game's store page launch sets a concrete September 1 release date and price, confirming that shu3's first solo project is on track for a near-term debut.
The full release adds a playable Tetramon mode, a feature long requested by players, and the simultaneous console launch expands the game beyond its early access PC and Xbox base.
The roundup shows deep discounts on major action-adventure titles, with Yakuza 7 Gaiden and Judge Eyes both at 75% off, making them accessible for PC players this week.
The roundup signals a busy season for Japanese game news, with a major FPS revival and a substantial expansion for a high-profile PS5 title both landing this fall.
WHERE TO? turns the pandemic-era dilemma of trusting others' self-reports into a gameplay loop where physical signs, not words, determine who lives, and it is being built by a student team targeting a Western market.
The new screenshots and trailer confirm that Riku and Mickey will be playable or featured prominently, and that the Remember Me world is a key setting in Kingdom Hearts IV.
MyACG Studio's two-hour prototyping cycle and no-monthly-plan policy reveal a development philosophy that prioritizes rapid iteration, a method that shapes the design of its upcoming roguelite action game Cinderia.
The game's core mechanic, rewriting earlier pages to branch the narrative, turns the manga itself into an antagonist that fights back, a fresh twist on horror puzzle design.
The event brings the four Kessoku Band members into Kanstin with an original story and mini-games, and a 7-day login bonus adds Ikuyo Kita to the player's party.
Plotrick, a mobile studio moving to PC, built an action game with no combat, a deliberate design choice to keep the protagonist sympathetic in a world of discrimination.
The game brings the Patlabor franchise to modern platforms with direct supervision from three original Headgear members, tying the new release to the franchise's creative roots.
The store page opening puts HuyuPixel's new turn-based roguelike, from the developer behind Echoes and Echoes II, into public view while the release date remains undecided.
The profile explains how Kim's early ambition to draw manga, shaped by Japanese influences like Gunnm, led him through illustration, art direction, and finally to running a company that made its console debut with Stellar Blade.
The demo's puzzle design, which ties observation and action directly to story progression, shows a deliberate debt to Outer Wilds and Moon, positioning A Tiny Wander as a narrative-driven exploration game rather than a task-based puzzler.
The stream is the main channel for details on the 9th anniversary real event and current update recap, with a goods giveaway tied to the broadcast.
The open beta gives players a free, crossplay-enabled look at Knights of Fiona across Meta Quest and Steam VR before its full release, with feedback steering final adjustments.