Koei Tecmo Sets Attack on Titan 3 Broadcast for July 2
This broadcast marks the first public gameplay footage for a title that promises to deliver the series' complete story and its climactic Nine Titan battles.
This broadcast marks the first public gameplay footage for a title that promises to deliver the series' complete story and its climactic Nine Titan battles.
The announcement marks the first new entry in a dormant series that helped define the "transformed heroine defeat" subgenre of bishoujo games, after a 19-year gap since the last installment.
The campaign turns the game's anniversary into a co-creation event, directly incorporating fan art into an official music video rather than running a standard contest with prizes.
The first mobile Suikoden title marks a new platform direction for the dormant RPG series, with a story built around the Rune of Change.
The accolade trailer signals that the game's critical reception is strong enough to warrant a dedicated marketing push, reinforcing the series' reputation for calm atmosphere and deep dialogue.
The announcement reveals a long-in-development RTS from a composer-turned-developer, with a population-as-resource mechanic and branching civilization paths that diverge into magic, alchemy, or technology.
The interview provides insight into how a small team built an immersive novel adventure game that won a major contest, with a custom engine enabling specialized development.
The game offers a twist on the magic-school genre by centering a protagonist who lacks the one ability everyone else has, and it frames the school experience as a full life sim rather than a linear story.
The Steam page launch signals that the game is nearing release, giving a first concrete look at its management and combat mechanics.
The Steam store page confirms that peropero is expanding Muse Dash beyond its single-player roots with competitive multiplayer and a suite of mini-games, signaling a broader strategy to sustain the franchise across multiple platforms.
The prologue gives players an early look at how the game fuses survival simulation with psychological horror before the full release.
The integration merges two Japanese esports organizations, with CAG OSAKA's last active division moving under VARREL's banner after its fighting game division suspended activities in March 2026.
The discovery shows that NTE's open world is built with enough internal consistency for players to use real-world detective methods on in-game footage, a level of detail that turns promotional material into a playable map.
The game's focus on full physics simulation and ragdoll reactions, rather than canned animations, sets it apart from most skateboarding titles and aims to create unique moments per playthrough.
The update makes the high-difficulty roguelike accessible to a wider audience with language support and adds significant content for existing players.
The project demonstrates that a 1988 16-bit console, with the right cartridge hardware, can run a modern operating system kernel, pushing the boundaries of retro hardware hacking.
REJECT's undefeated run through the Main Stage positions them as the team to beat heading into the Season Finals, where the winner advances to the VCT Pacific Stage 2 Play-ins and a shot at the world championship.
The tie-in game, rated 18+ on Roblox, signals how the platform's age verification system now enables major Hollywood promotional partnerships with mature content.
After an early access period that is now ending, Quasimorph's 1.0 release locks in the full narrative and systems for a game built around permanent loss on death.
The Japanese release brings a Steam-verified 'Very Positive' indie title to console audiences with full localization, expanding its reach beyond the February 2026 PC launch.
The game directly parodies Counter-Strike's loot box economy as a core mechanic, turning the real-money gambling loop into a self-contained idle game.
The early release of a story-critical insert song two weeks before launch signals Falcom's strategy to build pre-release engagement through the game's fictional virtual singer, treating LinoN as a real artist with a distribution rollout.
The appointment of a celebrity with deep gaming credentials, rather than a purely promotional figure, signals TGS's intent to emphasize authentic gamer culture for its milestone 30th edition.
The award marks a formal industry recognition of Yoshida's shift from corporate leadership to full-time indie advocacy, a transition that CESA explicitly highlighted in its citation.