Dear Passengers Wishlist Passes 2 Million
The two million wishlist milestone, reached after the game's chaotic premise and earlier controversy, signals strong pre-release demand for the cooperative title ahead of its 2026 launch.
The two million wishlist milestone, reached after the game's chaotic premise and earlier controversy, signals strong pre-release demand for the cooperative title ahead of its 2026 launch.
The remaster marks the first in the Super Robot Wars series, overcoming past technical hurdles to bring a PSP-era title to modern platforms, driven by fan demand.
The demo highlights Kamiyogatari's focus on art and presentation, with professional animation for special moves and music from established composers, setting it apart in the indie action scene.
The interview details how the game's decoding mechanics are built on real math and science, starting from the hydrogen line, and how player interpretation is central to the experience.
The store page launch confirms the prequel's direction as a horror adventure centered on Hikaru's 24-hour countdown and her encounter with the cleaner wrasse maid Horo, following the series' established pattern of character-driven horror.
The full release delivers the most requested feature, cooperative multiplayer, and expands the game to consoles, marking a major evolution from its early access state.
ShipShaper drops the usual shipbuilding constraints for a free-form, pleasant design experience and ties directly into Tomas Sala's previous strategy game Bulwark: Falconeer Chronicles.
The demo gives players an early look at a game where morality is an obstacle and kicks are the only tool for escape, with a roadmap for expanded content.
The 100,000 wishlist milestone and confirmed early access date signal strong pre-launch interest for a small studio's co-op roguelite defense title.
The demo gives early access to Nyarla's new dark visual novel, with the full game arriving on Steam in two weeks.
Deadly Trick brings a Danganronpa-inspired death game structure to Steam early access, with a delayed launch now live and a discount period running until August 15.
The release adds a new choice-driven immersive sim to Steam, with multiple endings tied to the player's decisions.
The console release brings the Steam hit, which holds a Very Positive rating from over 24,000 reviews, to a wider audience alongside its first DLC.
The demo gives players a first hands-on look at the cozy, no-failure-state sim from the Kokoro Kitchen developer ahead of its December 2026 launch.
The roundup shows a diverse slate of Steam releases on July 31, from party games and simulations to RPGs and FPS titles, with several leaving early access.
Anthropeum turns the Met's collection of over 500,000 artifacts into a daily geography and history puzzle, scoring players on how close their era and location guesses come to the actual answers.
The CBT report confirms the game's premise as an original story set after the Thousand-Year Blood War arc, letting players live as a Soul Reaper rather than retread existing episodes.
The DLC arrives as the first post-launch content for the buy-to-play ARPG, which sold over 200,000 copies in its first week on Steam.
The release continues the Steam rollout of 07th Expansion's Rose Guns Days, following Season 1's April 10 launch, bringing the full story to a global audience.
The trailer confirms Crown Control's core systems, including terrain-affecting cards and 4-player co-op, and sets a concrete release window for the PC version.
The full release caps a 16-month early access run with a substantial content update, cementing Sephiria as a polished, well-received entry in the roguelite genre.
The interview confirms that Mike Klubnika, known for Buckshot Roulette, composed the soundtrack for MOLDRISE, a detail that adds notable pedigree to the indie horror release.
Midnight Moments offers a pressure-free, no-goal sandbox experience, a deliberate contrast to goal-driven building games, and is available at a low entry price on Steam.
The milestone shows organic demand for a deliberately old-school zombie FPS, achieved without paid promotion, ahead of the game's Steam release.