Anime, manga, and games, with a take · A Yukimedia publication

← all stories games 4 sources · Jun 16 ·

ELDEN RING NIGHTREIGN TRPG Launches June 19 With Four-Player Support

The TRPG's four-player support and simplified combat system represent a deliberate design choice to preserve the original game's fast-paced, efficiency-driven loop while making it accessible to tabletop players unfamiliar with complex RPG rules.

Key Facts

  • The ELDEN RING NIGHTREIGN TRPG launches on June 19, 2026, priced at 4,950 yen.
  • The TRPG supports up to four players, one more than the video game's three-player cap.
  • Combat uses stamina dice to pay costs for weapons, skills, or magic, with damage applied to a single enemy unit per attack.
  • The game includes DLC The Forsaken Hollows content, adding the Undertaker and Scholar as playable characters.
  • A high-difficulty Deep Night mode offers up to five depths with red enemies and customizable parameters.

Reporting from 4 sources: GAME Watch (Impress), Dengeki Hobby Web, Inside, Game Spark.

ELDEN RING NIGHTREIGN TRPG Launches June 19 With Four-Player Support

The tabletop role-playing game adaptation of FromSoftware's ELDEN RING NIGHTREIGN will release on June 19, 2026, priced at 4,950 yen. Developed by Group SNE's Hironori Kato, the TRPG lets up to four players (one more than the video game's three-player cap) take on the role of night-crossers surviving three days in Limveld before facing the Night King. The game uses 11 playing cards to represent the map, with random events, enemies, merchants, and graces placed on each card. Combat is streamlined: players roll stamina dice to pay costs for weapons, skills, or magic, and damage is always applied to a single enemy unit per attack. The system includes the DLC The Forsaken Hollows content, adding the Undertaker and Scholar as playable characters. Leveling unlocks skills at level 2 and arts at level 3, with relic effects granting random bonuses from level 4 onward. A high-difficulty Deep Night mode offers up to five depths with red enemies and customizable parameters. Kato said he prioritized reproducing the original's exploration feel and speed, cutting elements until the game could be completed in roughly six hours for first-time players and three to four hours for experienced ones.

The cover illustration is by Sumi Jun. The rulebook includes player data and sheets, enemy data and scenarios for the game master, and the night crossing and enemies from the DLC "The Forsaken Hollows." Pre-orders are available on Amazon in both Kindle and paper editions.

Kato said development started one month after the original game's release, in July 2025, and he submitted the manuscript around March 2026. The DLC was released in December 2025, giving him only two months to work on that content. He said he managed to include the DLC bosses and night-crossers.

Each character has two template character sheets: a basic type that matches the original abilities, and a special type that allows different actions through parameter changes, such as a magic-type rogue. Skills have usage limits that are not restored unless the party rests at a grace. Arts are limited to once per day.

From level 4 onward, players roll two six-sided dice to gain relic effects corresponding to the results. Defeating boss-level enemies reveals latent power, with 1 to 4 stars determining how many dice are rolled for equipment rarity. The Tracker has a 50% chance of getting a greatsword from latent power.

Kato said he initially designed a circular map but abandoned it because it was difficult to reproduce the night rain element. He also considered a 2x6 map layout but felt it would lose the exploration feel. In test plays, some tables finished a full three-day session in 2.5 hours.

The Deep Night mode includes up to five depths. At depth 5, rolling dice gives a 5/6 chance of a red enemy, which has two levels higher than normal and drops red weapons that increase attack power by 5 but always carry a negative effect. Sheets in Deep Night can hold up to six effects instead of the standard three.

Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources