BOMBANANA Crosses 1 Million Copies Two Weeks After Steam Launch
The game's design turns the missing sense into the mechanic itself, and the streaming numbers suggest that fragmented-communication premise is what carried it to a million copies in two weeks.
Reporting from 1 source: Denfaminicogamer.
Lefto Studio announced on September 18 that BOMBANANA, its three-player co-op bomb defusal game, has passed 1 million copies about two weeks after its September 2 Steam release. Each player loses one sense: sight, speech, or hearing. Steam user reviews sit near 2,400 at 96 percent positive, rated Overwhelmingly Positive. Wishlists grew by 300,000 and Twitch concurrent viewers peaked at 90,000.
The premise assigns three roles and takes something from each. One player can touch the bomb but cannot see the wires. One can read the manual but cannot speak. One can see the room but cannot be heard, working as the go-between for the other two.
Lefto Studio published the sales figures alongside streaming data: 300,000 wishlist additions over two weeks, a Twitch concurrent-viewer peak of 90,000, and 1.3 million cumulative viewing hours. Median playtime was 2 hours. The game is on Steam at 1,050 yen with Japanese support, developed by Lefto Studio and published by TARK.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.