Wovn And MIXI Detail AI LQA Workflow Behind STRIKE WORLD Localization
The case study puts numbers on a workflow most localization teams still run by hand, and the remaining issues the speakers named are the ones a tool vendor has to solve before AI LQA replaces screenshot testing rather than adding to it.
Reporting from 1 source: GameBusiness.jp.
A CEDEC2026 lecture from Wovn Technologies and MIXI traced the localization quality workflow behind STRIKE WORLD, the global version of Monster Strike deployed mainly in the Indian market. Speakers Hiroya Fujimura, Hiroshi Tadokoro, and Kanako Iriguchi described the shift from device-based LQA to screenshot LQA carried out on pre-collected screenshots, and presented verification data on the change in handling costs.
The lecture set out the loop conventional LQA runs on: testers find bugs on actual devices, take screenshots, file tickets, wait for assignment and fixes, then recheck on a verification build. Because testing, reporting, and confirmation happen in separate environments, communication costs grow and information scatters.
The introduced alternative keeps the work on pre-collected screenshots, so a tester can pull up any screen by string ID instead of reproducing it. The same screenshots carry the ticket.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.