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Wild Wild Eden's Monsters Are Family, Developers Emphasize

Wild Wild Eden distinguishes itself from other survival craft games by framing monster taming as a relationship of care rather than capture and exploitation.

Reporting from 1 source: 4Gamer.net.

Wild Wild Eden's Monsters Are Family, Developers Emphasize

At Bilibili World 2026, Shueisha Games showed the world premiere playable demo of Wild Wild Eden, an open-world survival craft RPG. The game's monster taming system uses a Dream Bottle to put creatures to sleep, then tames them through petting and feeding, requiring ongoing care like real pets. Developers said the approach predates Palworld and reflects co-founder Dc Gan's love of animals and camping.

The game's co-founder, Dc Gan, has a background in animal care and camping, which shaped the design. Monsters are not captured by weakening them in battle and throwing a ball. Instead, players use a Dream Bottle to put them to sleep, then tame them by petting and feeding. Once tamed, monsters must be given a place to eat and sleep, and their usefulness emerges from daily care. The developers said the concept predates Palworld, and that monsters are meant to be treated with love, not as tools. Wild Wild Eden is scheduled for early access on Steam in spring 2027.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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