WARDOGS FPS Targets 60fps on Late 2010s Hardware With 'Potato' Mode
The developer's explicit 'Potato' mode and 60fps target on modest hardware signals a rare prioritization of accessibility over visual fidelity in the modern FPS space.
Reporting from 1 source: Game Spark.
Publisher Team17 and developer BULKHEAD released a new video for the online multiplayer FPS WARDOGS, detailing stages set in Georgia and performance targets. The game aims for 60fps on a combination of i5-8600 and GTX 1660, includes a 'Potato' mode for low-end PCs, and an 'Overkill' preset for high-end systems. Early access on Steam, with Japanese support, is planned within 2026.
The developer BULKHEAD purchased a three-year-old PC with an i5-8600 and GTX 1660 to test performance, and built the game to run at 60fps on that system. For users with lower-spec machines, a 'Potato' mode is available, using native minimum settings and upscaling to exceed that frame rate. On the high end, the 'Overkill' preset is reserved for RTX 4000 series or higher, though the developer notes that 240fps at 1440p native is not achievable even then.
WARDOPS is set in Georgia, chosen as a battleground for three private military companies, avoiding the cliché of Russia. The game supports up to 100 players and emphasizes freeform playstyles. It will launch in early access on Steam with Japanese text support, targeting a 2026 release.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.