Final Recovery SQUAD Released Today on Switch 2, Switch, and Steam
The release marks Waku Waku Games' first Nintendo Switch 2 exclusive title, leveraging the platform's higher frame rate and mouse controls to differentiate the experience from the standard Switch version.
Key Facts
- Final Recovery SQUAD released on June 18, 2026, for Nintendo Switch 2, Nintendo Switch, and PC via Steam.
- The game is set on Earth after humanity's extinction, where autonomous robot units called Cogrina Units fight alien invaders.
- Players control 12-meter-tall robots that must recover special weapons from fallen units to continue fighting.
- The regular price is 1,500 yen, with a 10% launch sale bringing it to 1,350 yen until July 2.
- The Switch 2 version supports up to 120 FPS and Joy-Con 2 mouse functionality.
Reporting from 3 sources: 4Gamer.net, GAME Watch (Impress), Game Spark.
Waku Waku Games released the 2.5D FPS 'Final Recovery SQUAD' on June 18, 2026, for Nintendo Switch 2, Nintendo Switch, and PC via Steam. The game is set on Earth after humanity's extinction, where autonomous robot units called Cogrina Units continue to fight alien invaders using limited special weapons left behind by humans. Players control these 12-meter-tall robots, recovering weapons from fallen units and using sub-weapons and ability upgrades to survive. The regular price is 1,500 yen, with a 10% launch sale bringing it to 1,350 yen until July 2. The Switch 2 version supports up to 120 FPS and Joy-Con 2 mouse functionality. A demo is available on Steam. Developer Sunfish Kumano plans post-release updates including an Arcade Mode focusing on shooting feel and arcade-style progression. The story takes about three hours to clear and features a combat-specialized sister unit and a Shiba Inu character.
Sunfish Kumano developed the title. Waku Waku Games publishes it under the internal brand JFPS, a label the company uses for Japanese-made first-person shooters, positioned as a counterpart to JRPGs. The game has drawn attention from FPS fans in Japan and overseas, according to a previous interview cited by Game Spark.
The game's core mechanic is a self-sacrifice strategy. The Cogrina Units are collective weapons that share consciousness. Only a limited number of special weapons can harm the aliens, so the units send one robot at a time to fight. When that unit is destroyed, the next unit spawns at the starting point and must recover the dropped weapon to continue. Stages begin unarmed; the player must first retrieve weapons from defeated units already on the field.
Sub-weapons and ability upgrades are critical for survival. Sub-weapons include decoys, smoke bombs, bombs, healing items, and portable cover. Ability upgrades include auto-aim when aiming down sights, increased reload speed, automatic HP recovery, increased attack power and bullet speed, a shield when aiming, and stealth when near death. Players purchase these using resource chips dropped by enemies, and stages can be replayed to grind for resources.
The visual style uses vivid colors dominated by four hues. The sky is red from the alien invasion, while ruined cities and alien weapons are pitch black. The character designs are cute, and the robots are positive-minded. The story includes a combat-specialized sister unit and a Shiba Inu character. The game has no tragic developments and ends happily, according to the Game Spark play report.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- 4Gamer.net 滅亡した人類に代わり,エイリアンと戦い続けるロボットたちを描いた2.5DFPS「最終回収SQUAD」,本日リリース
- GAME Watch (Impress) わくわくゲームズ「最終回収SQUAD」本日発売。リリース記念セール実施中
- Game Spark 貴重な武器を“次の自分”へ託せ!かわいい巨大ロボ娘が捨て身で戦う2.5D FPS『最終回収SQUAD』プレイレポ