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UN:Me Delayed To 2027, Yumiri Hanamori Cast As Four-Soul Protagonist

Shueisha Games is spending an extra year on performance capture for a game whose whole hook is that four personalities share one body, so the delay is tied to the exact feature the premise depends on.

Key Facts

  • Shueisha Games delayed UN:Me from 2026 to 2027, with the release date to be announced later.
  • UN:Me is planned for PC (Steam), PlayStation 5, and Nintendo Switch 2, with the price undecided.
  • Yumiri Hanamori voices the protagonist, a girl who houses four souls in one body.
  • Takuya Yamanaka handles planning and scenario for UN:Me, and Historia develops the game.
  • Shueisha Games is exhibiting UN:Me at Tokyo Game Show 2026 in Hall 5, booth 05-C10, from September 17 to 21.

Reporting from 5 sources: 4Gamer.net, GAME Watch (Impress), Denfaminicogamer, Game Spark, and 1 more.

UN:Me Delayed To 2027, Yumiri Hanamori Cast As Four-Soul Protagonist

Shueisha Games said on September 17, 2026 that the soul triage adventure game UN:Me has slipped from 2026 to 2027, with the release date to be set later. The publisher is showing a demo at its Tokyo Game Show 2026 booth in Hall 5, 05-C10, which runs from September 17 to 21 at Makuhari Messe, and it is the game's first playable exhibit in Japan. Takuya Yamanaka, who worked on the Caligula series, handles planning and scenario, and Historia, which developed Caligula 2, directs and develops. The protagonist is a girl who houses four souls that each claim to own her body. Yumiri Hanamori voices her, keeping one voice across the four personalities. The delay is tied to motion capture work meant to let players read each soul through movement and facial expression during dialogue, with studio footage released alongside the announcement. Shueisha Games also detailed Soul II and Soul IV. A campaign to mark the voice cast runs through September 30, with five signed boards from Hanamori drawn by lottery.

Trial play reports describe a setting built from ordinary school rooms that feel wrong. Classrooms are flooded, hospital equipment sits beside music rooms, and people walk with bouquets of flowers where their faces should be. Some items found during exploration are not keys or tools but triggers that add new questions to conversations with the souls.

The four souls switch on their own, not only by player choice. A soul can surface the way a person yawns or sneezes, depending on what the girl sees or where she stands. Each switch changes her expression, gestures, tone of voice, and the color filter over the screen.

The personalities differ sharply:

  • Soul I keeps composure and grieves a mother's death.
  • Soul II is outgoing and casual but hard to read (unseen in the demo).
  • Soul III is anxious, and a middle-aged man in a jersey pursues her.
  • Soul IV is aggressive, uses rough language, and glares at the player.

Traumas differ per soul. Soul IV triggers a game over if caught by the nurse; Souls I and III pass her safely. Bloodstains and a blood-soaked woman hunt Soul I.

At the triage, the view switches to first person and the player burns the chosen soul in an elevator. A demo player who erased Soul IV described flames erupting and the soul slamming against the door. Game Spark noted the choice lies with Yamanaka, whose Caligula series shares that tension around choices about entering people's hearts.

Synthesized by Yomimono from the 5 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources