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Team Machiavelli Opens Taste Test for Monster Cuisine on Steam

For a Turkish indie studio with no established footing in the Japanese action RPG space, running a timed playtest alongside Steam Cooking Fest 2026 is a low-cost way to test whether the hunt-and-cook loop holds up before committing to a launch.

Reporting from 1 source: Denfaminicogamer.

Team Machiavelli Opens Taste Test for Monster Cuisine on Steam

Team Machiavelli began the closed playtest "Taste Test" for its action RPG and tavern management sim Monster Cuisine: Hunt, Butcher, Bon Appetit on Steam. Applications run through the store page's Request Access button. The test, tied to Steam Cooking Fest 2026, runs from October 13 to October 20 at 2:00 AM Japan time. Players can fight two boss monsters, cook five kinds of dishes, and run the early tavern system.

Applications are open now through the Request Access button on the Steam store page, and the test closes on October 20 at 2:00 AM Japan time. The playtest covers the full loop the game is built on: hunt monsters in dangerous regions and dungeons, butcher the meat, craft recipes and armor from what drops, then serve paying customers. Two boss monsters appear in the build, and the unique items they leave behind feed the crafting and recipe systems. Five dishes are cookable, and the early tavern management layer is playable. Team Machiavelli is a Turkish indie developer.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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