Trickcal: Mochimochi Hoppe Daisakusen is in its first anniversary period, with a major September 24 update adding the character Joan and a GiGO collaboration running October 10 to November 23. Separately, EPID Games has a teaser PV and teaser website live for Trickcal Patima, with job openings posted across development, art and operations roles.
Trickcal coverage splits between the ongoing life of the mobile game Trickcal: Mochimochi Hoppe Daisakusen and a separate next project from developer EPID Games. The original game reached its first anniversary, and the creature Spiki still carries much of its promotion. Spiki holds the app icon spot, appears as merch, drew crowds at pop-up stores, stood in a mascot suit at Comic Market 108 and turned up at Bilibili World in China. The character was barely used at the Japanese launch and is now the game's most visible asset.
A major update on September 24 added the character Joan, whose personality can be changed, and the anniversary campaign offers up to 365 consecutive pulls and two Eldain characters. The next piece of the campaign is retail: GENDA GiGO Entertainment announced on September 28 that the collaboration Trickcal or Treat!! runs from October 10 to November 23. GiGO-exclusive prizes include diorama acrylic stands, hologram can badges, die-cut cushions and plush puppets, each in 5 varieties, plus Spiki-yaki in Smile and Crying versions at 650 yen each in a premium cream flavor. A repost campaign closes October 9, before the collaboration opens.
The other thread is a new title. EPID Games released a teaser PV for Trickcal Patima on June 29, 2026, alongside a teaser website. The video shows multiple characters with the rounded, mochi-like cheeks of the original Trickcal's art style. Genre, platforms and release window have not been disclosed. EPID Games has posted job openings for the project spanning development, art and operations roles, including a development project manager, combat and balance planner, server and client programmers, character illustrators, 2D animators and operations staff.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
4h ago
GiGO no Taiyaki Akihabara begins selling Supiki-yaki on October 10, a taiyaki modeled on the Trickcal character Supiki, who started as a fan-made take on Spicky and was adopted officially. Two varieties carry the lines "Chowayo" and "Aau" on the back. Flavor is premium cream at 650 yen with tax, and buyers get one of five random coasters.
4d ago
GENDA GiGO Entertainment announced on September 28 that the Trickcal: Mochimochi Hoppe Daisakusen collaboration with GiGO, titled Trickcal or Treat!!, runs from October 10 to November 23. GiGO-exclusive prizes include diorama acrylic stands, hologram can badges, die-cut cushions and plush puppets, each in 5 varieties. Spiki-yaki comes in Smile and Crying versions at 650 yen each, premium cream flavor.
5d ago
Trickcal: Mochi Mochi Hoppe Daisakusen reaches its 1st anniversary, and the creature Spiki still carries much of the promotion. Spiki took the app icon spot, appears as merch, drew crowds at pop-up stores, stood in a mascot suit at Comic Market 108, and turned up at Bilibili World in China. The major update on September 24 adds the character Joan, whose personality can be changed, and the campaign offers up to 365 consecutive pulls and two Eldain characters.
Jun 29
EPID Games, the developer behind the mobile game "Trickcal: Mochi Mochi Hoppe Daisakusen," released a teaser PV for its next project, "Trickcal Patima," on June 29, 2026. The teaser video showcases multiple characters with the rounded, mochi-like cheeks that defined the original Trickcal's art style. Alongside the PV, a teaser website has also gone live. Specific details about the game's genre, platforms, or release window have not been disclosed. However, EPID Games has posted numerous job openings for the project, spanning development, art, and operations roles. These include positions for a development project manager, combat and balance planner, server and client programmers, character illustrators, 2D animators, and operations staff. The breadth of the hiring suggests the company is in the early stages of building a team to begin full-scale production on the new title.