Take-Two is steering Grand Theft Auto VI toward a November 19 release on PlayStation 5 and Xbox Series X|S with no disc in the box, while pressing a federal subpoena campaign to identify the source of recent GTA6 gameplay leaks. Its most recent reported financials put fiscal Q1 2027 net bookings at about $1.39 billion.
Grand Theft Auto VI is the thread running through all five stories, and the details have filled in from the outside in. Pricing landed first: $79.99 for the standard edition and $99.99 for the Ultimate Edition, with pre-orders opening June 25 at midnight local time and the release set for November 19 on PlayStation 5 and Xbox Series X|S. The physical edition carries a download code rather than a disc. CEO Karl Slatoff defended that choice in August, saying discs are not very meaningful to consumers and that more than 90 percent of the business is digital distribution.
The release date held through the August 10 earnings call, where Take-Two reported Grand Theft Auto V past 230 million copies sold across three console generations and the full series at about 475 million. Fiscal Q1 2027 net bookings came in at about $1.39 billion, above the company's forecast, and GTA Online added a mission creator tool.
The leak story is the one still open. On August 20 Take-Two filed DMCA subpoenas with a New York federal court seeking account records from Microsoft and Discord, with a September 4 response deadline, tied to handles including Cyberleek, CinematicRockstar and Surfer24k. The leaker's identity remains unknown and Rockstar has not commented.
The most recent story has no direct tie to GTA VI. Luke Dicken, formerly Take-Two's AI head, told Kotaku that unauthorized AI-driven decompiling and porting must be taken seriously, and said he expects more invasive DRM and platform-level countermeasures that would disadvantage consumers.
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5d ago
Luke Dicken, former AI head at Take-Two Interactive, told Kotaku that AI-driven decompiling and porting of games without the rights holder's permission is an issue developers and publishers must take seriously. He expects more invasive DRM and platform-level countermeasures, which he says will disadvantage consumers. Godot Engine's Emilio Coppola argued platforms such as Steam should share the burden of policing AI clones rather than leaving it to developers.
Aug 23
Take-Two Interactive filed DMCA subpoenas with a New York federal court on August 20, demanding Microsoft and Discord hand over account records tied to recent GTA6 gameplay leaks. The subpoenas, due by September 4, seek identification data for accounts linked to handles including Cyberleek, CinematicRockstar, and Surfer24k, along with Microsoft's internal records on the cyberleek persona. The leaker's identity remains unknown, and Rockstar Games has not commented.
Aug 11
Take-Two Interactive CEO Karl Slatoff defended the lack of a physical disc version of Grand Theft Auto VI, saying discs are not very meaningful to consumers, especially for major games. He noted that over 90 percent of the business is digital distribution and cited the music industry's analog records as an example of limited demand.
Aug 10
Take-Two Interactive reported that Grand Theft Auto V has sold over 230 million copies worldwide across three console generations. The company's fiscal Q1 2027 net bookings reached about $1.39 billion, exceeding its forecast. GTA Online added a mission creator tool, and the full GTA series has sold about 475 million copies.
Jun 24
Rockstar Games has announced pricing for Grand Theft Auto VI, the next entry in the open-world crime series. The standard edition will cost $79.99, while the Ultimate Edition is set at $99.99. The prices were reported by journalist Jeff Keighley, who said the information came directly from Rockstar Games and parent company Take-Two Interactive. Pre-orders for the game open on June 25 at midnight local time, and the title is scheduled for release on November 19 for PlayStation 5 and Xbox Series X|S. The Japanese price has not been announced, but based on current exchange rates, the standard edition is expected to be around 13,000 yen and the Ultimate Edition around 16,000 yen. Alongside the pricing news, Sony Interactive Entertainment published a PlayStation.Blog post detailing PS5-specific features. The PS5 version will support DualSense haptic feedback and adaptive triggers from launch day, as well as Tempest 3D AudioTech and near-instant load times via the console's SSD. The physical edition of the game will include a digital download code rather than a disc.