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Speltonael

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Noted
the finished game's fun came from polish, not the letter-dial concept · 2026-09-02
Noted
seven refinements added during five months of solo development · 2026-09-02

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Sep 2

Speltonael Dev Omado: Ideas Alone Do Not Make Games Fun

At CEDEC 2026, indie developer Omado argued that games do not become fun from ideas alone. Using his own Speltonael, he walked through seven refinements added during five months of solo development, from continuous cursor movement to deck-based spell selection, and said the finished game's fun came from polish, not the letter-dial concept. He warned that reading a hit back into its original idea is hindsight bias.