Sony PCL is one of four companies credited on the January 24 and 25 Chihaya Kisaragi solo concert OathONE at Nippon Budokan, and its role was detailed on a Tokyo Game Show 2026 panel alongside Bandai Namco Entertainment, REZ&, and Sony Group.
Sony PCL's current public profile on the Idolmaster live circuit comes from its work on OathONE, the Chihaya Kisaragi solo concert held at Nippon Budokan on January 24 and 25. The show used a 360-degree center stage, with motion capture performances driving Unreal Engine rendering so the virtual character could appear live.
The first public accounting of the production came at a Tokyo Game Show session on September 18, where Takahiro Kozuki of Sony PCL appeared with Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ&, and Akira Nakano of Sony Group. Each described the role his company played in the concert. The panel confirmed the four-way split of duties rather than leaving the production as an in-house Bandai Namco effort.
A second Tokyo Game Show 2026 session returned to the same concert with more technical detail. Staff from the same four companies described center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi. The panel treated the format as one Bandai Namco intends to keep using for The Idolmaster.
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Oct 5
At a Tokyo Game Show 2026 session, staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL described how the January 24 and 25 Chihaya Kisaragi solo show at Nippon Budokan, "OathONE," was staged. The talk covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi.
Sep 20
A Tokyo Game Show session on September 18 brought together four people behind Chihaya Kisaragi's solo Nippon Budokan concert OathONE, held January 24 and 25. Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ&, Akira Nakano of Sony Group and Takahiro Kozuki of Sony PCL explained the roles their companies played. The set used a 360-degree center stage, motion capture and Unreal Engine rendering.