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Sony Group

Sony Group is one of four companies credited on the XR staging of Chihaya Kisaragi's Nippon Budokan solo concert OathONE. Staff from Sony Group and Sony PCL described that work on a Tokyo Game Show 2026 panel.

Synthesized from 2 Yomimono stories · updated 3d ago

Sony Group's involvement with The Idolmaster's live XR work is documented through two Tokyo Game Show panels about the same concert: Chihaya Kisaragi's solo show OathONE, held at Nippon Budokan on January 24 and 25. A September 18 session brought together Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ&, Akira Nakano of Sony Group, and Takahiro Kozuki of Sony PCL to explain the roles their companies played. The set used a 360-degree center stage, motion capture, and Unreal Engine rendering.

An October 5 session at Tokyo Game Show 2026 went further into the technical split between the four companies. It covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi. That panel is the first detailed public accounting of how the four companies divided the work on a center-stage XR concert, the format Bandai Namco intends to keep using for The Idolmaster.

Across both sessions, Bandai Namco counted 23 titles and 76 XR performances over two and a half years, which places OathONE within a larger run of XR live work rather than a single event. Sony Group's role is stated at that level: company staff participated in the panels, and Sony's groovots hardware was part of the staging.

Key facts

Companies behind OathONE
Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL ↗
Sony Group staff on the September panel
Akira Nakano of Sony Group ↗
Sony PCL staff on the September panel
Takahiro Kozuki of Sony PCL ↗
Concert dates
January 24 and 25 at Nippon Budokan ↗
Staging format
360-degree center stage with motion capture and Unreal Engine rendering ↗
Sony hardware used
Moving LED display groovots, including a large type used to walk the virtual character down a hanamichi ↗
October panel setting
A Tokyo Game Show 2026 session ↗
Bandai Namco XR track record
23 titles and 76 XR performances over two and a half years ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

All coverage

Oct 5

Bandai Namco and Sony Partners Detail the XR Tech Behind Chihaya Kisaragi's Budokan Show

At a Tokyo Game Show 2026 session, staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL described how the January 24 and 25 Chihaya Kisaragi solo show at Nippon Budokan, "OathONE," was staged. The talk covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi.

Sep 20

Idolmaster XR Live Team Details Chihaya Budokan Concert at TGS

A Tokyo Game Show session on September 18 brought together four people behind Chihaya Kisaragi's solo Nippon Budokan concert OathONE, held January 24 and 25. Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ&, Akira Nakano of Sony Group and Takahiro Kozuki of Sony PCL explained the roles their companies played. The set used a 360-degree center stage, motion capture and Unreal Engine rendering.