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REZ&

REZ& is a regular production partner on Bandai Namco's Idolmaster XR concert work, credited on the Chihaya Kisaragi Budokan show OathONE and on the Tokyo Game Show sessions that explained how it was staged. It also has an older identity as the team behind Rez, which was marked with a 25th anniversary stage event in Tokyo in September 2026.

Synthesized from 17 Yomimono stories · updated 2h ago

REZ&'s current public profile comes from work it did for Bandai Namco Entertainment. The company appears among four credited on Chihaya Kisaragi's solo Nippon Budokan concert OathONE, held January 24 and 25, alongside Bandai Namco Entertainment, Sony Group, and Sony PCL. At a Tokyo Game Show session on September 18, Nobuaki Kazoe of REZ& was one of four people who described the roles their companies played on the show. The set used a 360-degree center stage, motion capture, and Unreal Engine rendering.

A second Tokyo Game Show session on October 5, 2026 went further into the same production. Staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi. That panel is the most detailed public accounting of how the four companies divided the work.

The other thread is Rez itself. A 25th anniversary stage event for the game ran September 22 and 23 at the Institut francais du Japon in Tokyo as part of the game culture festival The Tenth Mosaic. Producer Tetsuya Mizuguchi gave a lecture on the game's origins, followed by a roundtable with original director Jun Kobayashi, music producer Masakazu Hiroishi, and techno artist Ken Ishii. The roundtable covered unreleased music: Mizuguchi said an Underworld version of Rez was made but never released, and that Fatboy Slim's Stage 2 track was pulled about three weeks before launch over a sampling concern. Hiroishi said he pitched Rez to Aphex Twin in London and the artist accepted before failing to deliver. Performer Ebizo, also known as sound director Nobuhiko Tanuma, replaced the Fatboy Slim track in two weeks.

Key facts

Idolmaster XR credit
Nobuaki Kazoe of REZ& is credited on Chihaya Kisaragi's solo Nippon Budokan concert OathONE, alongside Bandai Namco Entertainment, Sony Group, and Sony PCL. ↗
Concert staging
OathONE, held January 24 and 25, used a 360-degree center stage, motion capture, and Unreal Engine rendering. ↗
TGS technology panel
Staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL described center-stage screens, Unreal Engine rendering, motion capture, and Sony's groovots moving LED display, including a large type used to walk the virtual character down a hanamichi. ↗
Rez anniversary event
A 25th anniversary stage event for Rez was held September 22 and 23 at the Institut francais du Japon in Tokyo, as part of the game culture festival The Tenth Mosaic. ↗
Rez roundtable lineup
Producer Tetsuya Mizuguchi gave a lecture on the game's origins, followed by a roundtable with original director Jun Kobayashi, music producer Masakazu Hiroishi, and techno artist Ken Ishii. ↗
Unreleased Rez version
Mizuguchi said an Underworld version of Rez was made but never released. ↗
Pulled Stage 2 track
Fatboy Slim's track for Stage 2 was pulled about three weeks before launch over a sampling concern. ↗
Aphex Twin pitch
Hiroishi said he pitched Rez to Aphex Twin in London and the artist accepted the job before failing to deliver. ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Noted
solved the problem of sounding good as you play rather than asking the player to match the rhythm · 2026-10-13
Announced
25th anniversary roundtable (The Tenth Mosaic at the Institut francais du Japon-Tokyo) · 2026-10-05

Connections

Produces of
tetsuya mizuguchi

Structured graph also available as JSON at /public/entities/rez. CC BY 4.0.

All coverage

2h ago

Kageki Otome Canon Brings Rez-Inspired Sound Sync To Osaka Indie Games Summit 2026

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4d ago

Prime 1 Studio Opens Preorders for 1/4-Scale Reze/Bomb Statue

Prime 1 Studio opened preorders on October 8 for a 1/4-scale Reze/Bomb statue from Chainsaw Man: The Movie: Reze Arc, part of its Ultimate Premium Masterline line. The standard edition costs 187,990 yen. A DX version at 238,590 yen adds a Bom upper body, two dynamite bundles, and a bust stand. A DX Bonus version adds a right-arm part for the pin-pulling pose and is handled in Japan only through Prime 1 Studio's official online store. Preorders close December 8, with release set for around February to May 2028.

Oct 5

Bandai Namco and Sony Partners Detail the XR Tech Behind Chihaya Kisaragi's Budokan Show

At a Tokyo Game Show 2026 session, staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL described how the January 24 and 25 Chihaya Kisaragi solo show at Nippon Budokan, "OathONE," was staged. The talk covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi.

Oct 5

Rez Team Recalls Unfinished Aphex Twin And Underworld Tracks

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Sep 20

Idolmaster XR Live Team Details Chihaya Budokan Concert at TGS

A Tokyo Game Show session on September 18 brought together four people behind Chihaya Kisaragi's solo Nippon Budokan concert OathONE, held January 24 and 25. Yukiyoshi Yoshimoto of Bandai Namco Entertainment, Nobuaki Kazoe of REZ&, Akira Nakano of Sony Group and Takahiro Kozuki of Sony PCL explained the roles their companies played. The set used a 360-degree center stage, motion capture and Unreal Engine rendering.

Sep 20

Chainsaw Man: Reze Arc Gets VHS Display at Shinjuku Station

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Sep 18

Kenshi Yonezu Station Opens as Chainsaw Man Reze Arc Hits One Year on Prime Video

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Sep 18

Chainsaw Man Reze Arc Film Hits Prime Video On September 19, 2026

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Sep 11

Chainsaw Man Reze Arc Film Gets Amazon Prime Video Streaming From September 19

The theatrical film Chainsaw Man: Reze Arc begins unlimited streaming on Amazon Prime Video at midnight on September 19, 2026. The film adapts Tatsuki Fujimoto's Reze arc from the Chainsaw Man manga, animated by MAPPA, and follows devil hunter Denji's encounter with a mysterious girl named Reze. It runs 100 minutes. Tatsuya Yoshihara directs, with Kikunosuke Toya as Denji and Reina Ueda as Reze. No other major streaming service carries it.

Sep 7

JINS Releases Chainsaw Man Reze Arc Glasses Cloth for 1,990 Yen

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Sep 4

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Sep 2

Hobby Japan HJ64 Line Adds 1/64 Subaru Impreza STi Version VI and Limited

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Aug 27

Chainsaw Man Reze Arc Film Streams on Prime Video From September 19

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Jul 22

Jorge Gutierrez Says Astro Boy Was More Mexican Than Tezuka Realized

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Jul 1

Chainsaw Man Reze Arc and Glamb Launch Second Apparel Collaboration

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Jun 16

MAPPA 15th Anniversary First Key Visual Features Chainsaw Man's Reze

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Jun 2

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May 31

Chainsaw Man: Reze Arc Is the Movie of the Moment, Sakuga Blog Argues

The Sakuga Blog published a lengthy analysis of Chainsaw Man - The Movie: Reze Arc on January 6, 2026, arguing that the film is the most representative example of how high-profile anime are currently made. The piece frames the movie as a direct escalation of the production methods used in popular TV anime, taken to theatrical extremes. It contrasts the film with other 2025 event movies, such as Demon Slayer: Infinity Castle and Detective Conan: One-eyed Flashback, which the author says are either non-replicable exceptions or continuations of existing trends. The analysis focuses heavily on series director Tatsuya Yoshihara, tracing his career from his early work on Arve Rezzle through his time on Black Clover and his role as action director on the Chainsaw Man TV series. The article describes how Yoshihara brought a TV-anime sensibility to the film, prioritizing exaggerated, fun expressions over the more subdued character acting typical of theatrical releases. It also highlights the film's staff, including action director Souta "Honehone" Shigetsugu and a roster of animators frequently seen in current TV hits. The piece concludes that the film embodies the possibilities of current anime production methods and challenges similar projects to match it.