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RED SKIES AT DAWN

Red Skies At Dawn is a first-person sailing simulation from Australian indie studio Junklab, still in development with no release date. A gameplay trailer released in October 2026 shows storm footage alongside route learning, anchorage discovery, and ship upgrades, and the game is planned for PC and Mac via Steam.

Synthesized from 2 Yomimono stories · updated Oct 10

Red Skies At Dawn is a first-person sailing simulation from Junklab, an Australian indie studio. The project appeared on Steam on September 20, 2026, with a store page that describes a game still in development. The player operates a sloop, reads weather through a weather map, on-board instruments, and a radio, then works the rudder and sails to reach a destination. There is no fuel-based propulsion; movement comes from wind and ocean currents. The full version outlined on the store page covers weather charts tied to a dynamic weather system, route choices, and the decision to push on or turn back as voyage difficulty rises. Screenshots and footage show calm sailing with dolphins following the boat, and storm sequences with heavy rain, lightning, high waves, a torn sail, and a breaking mast.

The October 6 gameplay trailer narrowed what the game looks like in play. Players helm a small single-masted sailing ship, find hidden anchorages, learn routes between islands, and improve the vessel before heading beyond familiar waters. The trailer used footage from a storm demo in production, with thunder, winds that snap the mast, and massive waves; Junklab said the aim is to convey the sea's power. That trailer also moved the platform picture: the store page listed PC via Steam, while the trailer states release is planned for PC and Mac via Steam.

The studio is working on several projects at once. Alongside Red Skies At Dawn, Junklab does contract development and is building a separate plant-cultivation game called Perianth. The store page listing does not currently support Japanese. Release remains planned rather than dated.

Key facts

Developer
Junklab, an Australian indie studio ↗
Genre
First-person sailing simulation ↗
Steam page opened
September 20, 2026 ↗
Release status
Still in development; release planned for PC and Mac via Steam ↗
Vessel
A sloop, a small single-masted sailboat with triangular fore-and-aft sails ↗
Propulsion
No fuel-based propulsion; movement comes from wind and ocean currents ↗
Trailer contents
Storm demo footage in production with thunder, winds that snap the mast, and massive waves ↗
Other Junklab project
A plant-cultivation game called Perianth ↗
Store page language support
The listing does not currently support Japanese ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
gameplay trailer (gameplay trailer release by Junklab) · 2026-10-06
Release
game · planned for PC and Mac via Steam · 2026-10-06
Release
game · undecided · PC via Steam · 2026-10-03

Connections

Produces of
junklab

Structured graph also available as JSON at /public/entities/red-skies-at-dawn. CC BY 4.0.

All coverage

Oct 6

Junklab Releases Gameplay Trailer For Red Skies At Dawn

Developer Junklab has released a gameplay trailer for the first-person sailing adventure game Red Skies At Dawn. Players helm a small single-masted sailing ship, find hidden anchorages, learn routes between islands, and improve the vessel before heading beyond familiar waters. The trailer uses footage from a storm demo in production, showing thunder, winds that snap the mast, and massive waves. Junklab says the aim is to convey the sea's power. Release is planned for PC and Mac via Steam.

Oct 3

Junklab Opens Steam Page For RED SKIES AT DAWN Sailing Sim

Australian indie studio Junklab opened the Steam store page for RED SKIES AT DAWN on September 20, 2026. The game is a first-person sailing simulation in which the player operates a sloop, a small sailboat with triangular fore-and-aft sails, across open ocean. Players read weather through a weather map, on-board instruments, and a radio, then work the rudder and sails to reach a destination, with no fuel-based propulsion and movement instead drawn from wind and ocean currents. The store page states the project is still in development and outlines the full version: studying weather charts tied to a dynamic weather system, choosing a route, and deciding whether to push on or turn back as voyage difficulty rises. Screenshots and footage show calm sailing with dolphins following the boat, and storm sequences with heavy rain, lightning, high waves, a torn sail, and a breaking mast. The release date is undecided, the platform is PC via Steam, and the store page listing does not currently support Japanese.