10h ago
Astrolabe Games is showing OMEGA PHENEX at Bilibili World 2026. The mech action game, developed by Surume Game Workshop, puts players in the pilot seat of the Icarus mecha. The game takes inspiration from Armored Core: For Answer but features more forgiving controls, with a boost gauge that depletes slowly and no turn speed limit. Players can customize parts and tune performance. The demo includes a tutorial and a boss fight against a massive missile-launching weapon.
4d ago
On July 8, 2026, publisher Astrolabe Games announced it will handle global publishing for the high-speed mecha shooting game OMEGA PHENEX (Commenced Project Six), developed by the Japanese individual game development circle Surume Game Koubou. The game has been in development for eight years by solo developer Surume Manjuu, who works as a CG designer. Built with Unreal Engine 5, OMEGA PHENEX is influenced by Armored Core: For Answer and features fast-paced 3D mecha combat. Players pilot the highly mobile mecha Icarus across large maps, engaging in over 30 missions including annihilation battles, boss fights, and escort missions. An arena mode for one-on-one battles is also included. The mecha can be customized with parts and color schemes, and a Tune function allows players to adjust durability, mobility, and weapon performance within a cost limit. An open beta test on Steam that began April 25, 2026, attracted over 70,000 participants, and the game has accumulated over 130,000 Steam wishlist registrations. Astrolabe Games will provide global promotion, translation, console version feasibility study, and distribution support. The game is targeting a release on PC via Steam within 2027. A playtest is currently available until July 25, and a crowdfunding campaign on CAMPFIRE has raised approximately 6.5 million yen, more than double its initial target.
Jun 15
Game Spark interviewed Surumemanju, the solo developer of the high-speed mech action game Omega Phenex, which has been in development for about eight years. The open beta on Steam surpassed 45,000 participants in its first five days and 60,000 by the end of May, with over 125,000 wishlist additions. The game is heavily inspired by the Armored Core series, particularly Armored Core: For Answer, and also draws from Ace Combat. Surumemanju, a CG designer by trade, started the project in 2016 as a self-study exercise in Unreal Engine 4, later migrating to UE5. The full release is planned for 2027.