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MONSTER FANTASY

Monster Fantasy is an in-development hunting life simulation game from Chinese studio JOTOYO, shown as a playable demo at Bilibili First Look in June 2026. The developer published an FAQ in July 2026 addressing comparisons to Monster Hunter and confirming a buy-to-play model, no AI assets, and a planned Kickstarter campaign for PC and console release.

Synthesized from 2 Yomimono stories · updated 4d ago

Chinese studio JOTOYO has positioned Monster Fantasy as a hybrid of hardcore hunting action and life simulation, a concept it first demonstrated publicly at the Bilibili First Look event in Shanghai in June 2026. The playable demo showed four classes-Warrior, Ranger, Ronin, and Mage-each with distinct mechanics. The Mage combines four elemental orbs to cast spells, while the Ronin uses an iai stance and can enter a demon mode. The demo featured three monster types, with a final version planned to include around 50. The in-game time syncs with real time, and monsters' behavior changes with time of day and weather. Players can delegate hunting and gathering to NPC villagers, who have their own daily routines and favorability systems. The village can host up to 10 NPCs out of several dozen types. The game is single-player with multiplayer features. Development began in earnest about four months before the demo, though the team spent years on preparation. Music is by Claude Ruelle, who worked on Monster Hunter Rise. The producer, Fei Ling, stated that a fifth class and romantic relationships with NPCs are under consideration.

In July 2026, Jotoyo published an FAQ responding to user comparisons with Monster Hunter. The developer acknowledged Monster Hunter as an inspiration but emphasized the game's unique blend of hunting, village building, life simulation, and multiplayer features. The FAQ confirmed that Monster Fantasy will be buy-to-play, use no AI assets, and launch on PC and consoles with a Kickstarter campaign. This marked the first official response from Jotoyo to the visual and mechanical comparisons that have followed the game since its announcement.

Key facts

Developer
JOTOYO (also written as Jotoyo)
Game genre
Hunting life simulation combining hardcore hunting action with life simulation elements
Playable classes
Warrior, Ranger, Ronin, and Mage; a fifth class is under consideration
Music composer
Claude Ruelle, who worked on Monster Hunter Rise
Producer
Fei Ling
Business model
Buy-to-play, no AI assets, with a planned Kickstarter campaign
Platforms
PC and consoles
Monster Hunter inspiration acknowledged
Jotoyo acknowledged Monster Hunter as an inspiration but emphasized the game's unique blend of features

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Release
game · TBA · worldwide · 2026-07-08

Structured graph also available as JSON at /public/entities/monster-fantasy. CC BY 4.0.

All coverage

4d ago

Monster Fantasy Developer Addresses Monster Hunter Comparisons in FAQ

Jotoyo published an FAQ for its in-development hunting life simulation game Monster Fantasy, responding to user comparisons with Monster Hunter. The developer acknowledged Monster Hunter as an inspiration but emphasized the game's unique blend of hunting, village building, life simulation, and multiplayer features. The game will be buy-to-play, use no AI assets, and launch on PC and consoles with a Kickstarter campaign.

Jun 24

MONSTER FANTASY Blends Hunting Action With Village Life Sim at Bilibili First Look

Chinese studio JOTOYO showed a playable demo of its upcoming game MONSTER FANTASY at the Bilibili First Look event in Shanghai. The game combines hardcore hunting action with life simulation elements, drawing inspiration from Monster Hunter and Animal Crossing. Players choose from four classes-Warrior, Ranger, Ronin, and Mage-each with distinct mechanics. The Mage, for example, combines four elemental orbs to cast spells, while the Ronin uses an iai stance and can enter a demon mode. The demo featured three monster types, with a final version planned to include around 50. The in-game time syncs with real time, and monsters' behavior changes with time of day and weather. Players can delegate hunting and gathering to NPC villagers, who have their own daily routines and favorability systems. The village can host up to 10 NPCs out of several dozen types. The game is single-player with multiplayer features. Development began in earnest about four months before the demo, though the team spent years on preparation. Music is by Claude Ruelle, who worked on Monster Hunter Rise. The producer, Fei Ling, stated that a fifth class and romantic relationships with NPCs are under consideration.