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Kim Yong-ha

Kim Yong-ha is the head of NEXON Games IO Division and general producer of both Blue Archive and the new title now called Faledoria, shown as a playable build at Tokyo Game Show 2026. He also delivered the opening keynote at BIC2026 in Busan.

Synthesized from 5 Yomimono stories · updated Oct 9

Kim Yong-ha runs NEXON Games IO Division and holds the general producer title on Blue Archive. The first public sign of what his studio was building next came on June 16, when Nexon opened an official X account for Project RX. The teaser listed Kim as general producer and YutokaMizu as art director, with the game in development for PC, console, and smartphone.

The project resurfaced in September at Tokyo Game Show 2026 under the name the studio has settled on, Faledoria. It was shown as a playable demo built around what Kim described as an otherworld homestay: players talk with girls at a base called Tasogare-kan, go into battle, and return to daily life. The demo uses voice recognition, letting players call characters by name and choose options aloud. Mitsukiyo, who has written music for Blue Archive since around 2019, handles sound.

In an interview tied to the show, Kim and Mitsukiyo said the concept took shape around 2022, was made concrete in 2023, and entered full development at the beginning of 2024. Faledoria is planned for PC, mobile, and console, and the team chose Unreal Engine 5 rather than Blue Archive's Unity engine because it is a separate title not meant to inherit that game's world. Kim said he found Mitsukiyo on SoundCloud before they met in person.

The earlier BIC2026 keynote in Busan covered different ground. Kim traced subculture games from niche to a market larger than any single major game, described Blue Archive's IP design around lifestyle, repeated actions, symbols, and relationships, and asked what human aesthetic judgment remains in an AI era.

Key facts

Role
Head of NEXON Games IO Division and general producer of both Blue Archive and Faledoria ↗
Faledoria concept origin
Kim said the idea came around 2022 and was made concrete in 2023, with full development starting at the beginning of 2024 ↗
Faledoria platforms
Planned for PC, mobile, and console ↗
Engine choice
Unreal Engine 5, chosen rather than Blue Archive's Unity engine because Faledoria is a separate title not meant to inherit that game's world ↗
Composer
Mitsukiyo, who heads STUDIO ALOH and has written music for Blue Archive since around 2019 ↗
Kim and Mitsukiyo
Kim said he found Mitsukiyo on the music service SoundCloud before they met in person ↗
Faledoria loop
Players talk with girls at a base called Tasogare-kan, head into battle, then return to daily life, with voice recognition letting players call characters by name and pick options aloud ↗
BIC2026 keynote
Kim delivered the opening keynote at BIC2026 in Busan, tracing how subculture games grew from niche to a market larger than any single major game ↗
Project RX staff
Kim Yong-ha as general producer and YutokaMizu as art director ↗
Tokyo Game Show 2026 build
The Faledoria playable build let visitors walk a cycle from the Tasogare-kan hall into battle and back for character interaction ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
delivered the opening keynote at BIC2026 in Busan · 2026-08-20

Connections

Structured graph also available as JSON at /public/entities/kim-yong-ha. CC BY 4.0.

All coverage

Oct 5

Nexon Rx Studio Shows Faledria At Tokyo Game Show 2026

Nexon Games IO Division's RX Studio brought Faledria, its new title announced earlier as Project RX, to Tokyo Game Show 2026 with a playable build. General producer Kim Yong-ha, who also holds that role on Blue Archive, and composer Mitsukiyo, representing STUDIO ALOH, discussed the game's theme of otherworld home stay and its cycle of battles and character interaction from Tasogare Hall.

Oct 3

Faledoria Devs On SoundCloud Origins And Blue Archive Ties

NEXON Games IO Division's RX Studio showed Faledoria, its new bishoujo title, at Tokyo Game Show 2026, which ran from September 17. The build let visitors walk a cycle from the Tasogare-kan hall into battle and back for character interaction. Kim Yong-ha, general producer, and Mitsukiyo, who handles music production and heads STUDIO ALOH, answered questions about how the project took shape. Kim said the idea came around 2022 and was made concrete in 2023, with full development starting at the beginning of 2024, roughly two years of production. Faledoria is planned for PC, mobile, and console. Kim also produces Blue Archive, and Mitsukiyo has written music for it since around 2019. Kim said he found Mitsukiyo on the music service SoundCloud before they met in person.

Sep 20

Nexon's IO DIVISION Details Fareidolia Homestay Loop at Tokyo Game Show 2026

At Tokyo Game Show 2026, Nexon's IO DIVISION showed Fareidolia as a playable demo. Head Kim Yong-ha described it as an "otherworld homestay" where players talk with girls at a base called Tasogare-kan, head into battle, then return to daily life. The game uses voice recognition, letting players call characters by name and pick options aloud. Mitsukiyo returns from Blue Archive to handle sound.

Aug 20

Blue Archive Director Kim Yong-ha Keynotes BIC2026 on Subculture, IP, and AI

NEXON Games IO division head Kim Yong-ha delivered the opening keynote at BIC2026 in Busan, tracing how subculture games grew from niche to a market larger than any single major game. He detailed Blue Archive's IP design around lifestyle, repeated actions, symbols, and relationships, then asked what human aesthetic judgment remains in an AI era.

Jun 16

Blue Archive Staff's New Title Project RX Opens Official X Account

Nexon opened the official X account for Project RX, a new title involving Blue Archive development staff including general producer Kim Yong-ha and illustrator YutokaMizu as art director. The subculture game is in development for PC, console, and smartphone, with a teaser trailer showing character interactions and battle scenes.