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Kim In

Kim In is the art director of the RPG Astraea Oratio. The game's 1989 Tokyo setting and analog visual direction were confirmed in a written interview, and a teaser art book sold out at the Comiket booth.

Synthesized from 2 Yomimono stories · updated Sep 1

Kim In is the art director of Astraea Oratio, an RPG that NC exhibited at Comiket with a visual booth. A pre-release teaser art book sold out at the booth. Kim In discussed the game's visual direction in a written interview.

The 1989 Tokyo setting is a deliberate choice, a departure from the market-standard near-future or Western settings. It stems from a longing for nostalgia. To refine cityscape fidelity, the team walked real Tokyo locations including Minato Ward and Tokyo Tower.

The visuals aim for a lyrical analog feel, which is the core of the direction Kim In described in the interview.

Key facts

Role
Art director of the RPG Astraea Oratio
Setting
1989 Tokyo, a deliberate departure from near-future or Western settings
Setting rationale
Stems from a longing for nostalgia
Research
The team walked real Tokyo locations including Minato Ward and Tokyo Tower to refine cityscape fidelity
Comiket booth
NC exhibited a visual booth where a pre-release teaser art book sold out
Visual direction
Aims for a lyrical analog feel

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

Structured graph also available as JSON at /public/entities/kim-in. CC BY 4.0.

All coverage

Aug 28

Astraea Oratio Art Director On 1989 Tokyo Setting And Analog Visuals

NC exhibited a visual booth for the new RPG Astraea Oratio at Comiket, where a pre-release teaser art book sold out. Art Director Kim In discussed the visual direction in a written interview, explaining the 1989 Tokyo setting stems from a longing for nostalgia and a move away from common near-future or Western settings. The visuals aim for a lyrical analog feel.

Aug 8

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