Kiln is an upcoming multiplayer pottery battle game from Double Fine Productions, currently in development with a reduced price of about 1,100 yen after the studio went independent. A new 'Bisque Update' has also launched.
Double Fine Productions has been developing Kiln, a multiplayer title that breaks from the studio's usual story-driven single-player output. Project lead Derek Brand explained at BitSummit PUNCH in May 2026 that the game began from the idea of letting players create their own characters and fight with them. Pottery and ceramics became the medium after the team found a photo of pots and drew faces on them, and they took pottery lessons for several months during pre-production.
By September 2026, the studio had left its previous corporate structure and made its first visible product decisions for Kiln. Double Fine cut the price from about 2,800 yen to about 1,100 yen, calling it an 'indie price' that reflects its new independent status and direct revenue flow. A new 'Bisque Update' also launched alongside the price change.
The BitSummit interview also covered Keeper, a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Creative lead Lee Petty said the idea came from a pandemic-era walk and thoughts about what becomes meaningless after humanity disappears. Both developers said that since joining Xbox in 2019, the studio gained resources without losing creative freedom, and they expressed gratitude to Japanese fans while confirming Kiln's development continues.
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6d ago
Double Fine Productions cut the price of its online pottery battle game Kiln from about 2,800 yen to about 1,100 yen on September 3. The studio said the reduction reflects an 'indie price' now that it is independent and revenue goes directly to it. A new 'Bisque Update' also launched.
Jun 2
At BitSummit PUNCH, held May 22-24, 2026 at Miyako Messe in Kyoto, Double Fine Productions gave a rare interview in Japan. Project lead Derek Brand discussed the studio's upcoming multiplayer title 'Kiln', which departs from their usual story-driven single-player games. Brand explained that 'Kiln' began from the concept of letting players create their own characters and fight with them, with pottery and ceramics chosen as the medium after the team found a photo of pots and drew faces on them. The team took pottery lessons for several months during pre-production. Creative lead Lee Petty spoke about 'Keeper', a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Petty said the idea came from a walk during the pandemic, thinking about what becomes meaningless after humanity disappears. Both developers noted that since joining Xbox in 2019, the studio has gained resources without restrictions on their creative freedom. They expressed gratitude to Japanese fans and said development on 'Kiln' continues.