Jiro Ishii's live-action ensemble adventure Shibuya Scramble Stories has passed 100 million yen in cumulative crowdfunding support, a milestone that unlocks an additional non-playable main character. The second CAMPFIRE campaign runs through September 30.
Jiro Ishii's live-action ensemble adventure Shibuya Scramble Stories reached a cumulative crowdfunding milestone on September 2, 2026, when total support passed 100 million yen. The figure combines funds from the ubugoe campaign and two CAMPFIRE rounds. The second CAMPFIRE campaign had raised 1,607,217 yen at the time of the announcement, which pushed the cumulative total over the mark.
The milestone is tied to a stretch goal. Passing 100 million yen unlocks one additional main character, who will not be playable, with the name and settings still undecided. The second CAMPFIRE round runs through September 30 and carries a 50 million yen target under the All-In method.
The funding breakdown also shows a gap. Of the 54,754,878 yen raised on ubugoe in 2025, only 27,000,000 yen has been delivered to the project, leaving 27,754,878 yen not yet transferred. Part 1 on CAMPFIRE in July 2026 contributed 43,637,905 yen.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
Sep 2
Game designer Jiro Ishii announced on September 2 that Shibuya Scramble Stories, his live-action ensemble ADV set in Shibuya, has passed 100 million yen in cumulative crowdfunding support. The total combines the ubugoe campaign with the first and second CAMPFIRE rounds, with the second campaign's 1,607,217 yen pushing it over the mark. That campaign runs through September 30.
Sep 2
Game designer Jiro Ishii announced that cumulative crowdfunding support for the live-action adventure Shibuya Scramble Stories has exceeded 100 million yen. The total combines 54,754,878 yen from Ubgoe in 2025, 43,637,905 yen from Part 1 on CAMPFIRE in July 2026, and Part 2 support. The milestone unlocks one additional main character, not playable, with name and settings undecided. Part 2 runs until September 30 with a 50 million yen target under the All-In method. Of the Ubgoe funds, 27,754,878 yen has not yet been delivered to the project.