Ignite the Depths is a first-person co-op hack-and-slash dungeon crawler from SK Studios, announced July 24, with 100,000+ Steam wishlists and a first playtest set for September 3-7. It supports solo or up to four-player online co-op and targets a 2026 release on PC via Steam.
SK Studios announced Ignite the Depths on July 24 as a first-person hack-and-slash dungeon crawler for PC via Steam, supporting solo and up to four-player online co-op. Within 72 hours, the game hit 15,000 Steam wishlists, a number the studio broke down on Reddit's r/gamedev. The developer credited the surge to retro-style visuals, an aggressive push on TikTok, Twitter, and YouTube, and a trailer that took about 20 days to perfect with a composer. The trailer was featured by indie game media outlet Indie Games Hub and drew up to 130,000 views on some posts.
By mid-August, wishlists passed 100,000, up from 15,000 in about two weeks. SK Studios set the first playtest for September 3-7, open to all without registration or lottery. The game's dungeons span three dimensions and include boss battles, puzzles, and parkour sections. Treasure chests may be traps, and in-dungeon shops let players purchase random buffs. Players choose from four classes, including a magic-focused ranged class and a melee class that can parry enemy attacks. The game supports Japanese.
Game Spark's weekly indie roundup in late August led with Ignite the Depths, calling it the week's standout pick. The roundup grouped it with Golden Retriever Days and High Roller Penny, all Steam titles supporting Japanese. The game remains set for a 2026 release, with the playtest serving as the next major milestone.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
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fact links the story it came from.
Facts
- Noted
- co-op hack-and-slash dungeon crawler for up to four players · 2026-08-23
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- 100,000 Steam wishlists · 2026-08-23
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- September playtest · 2026-08-23
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- supports Japanese and targets PC via Steam · 2026-08-23
- Noted
- has surpassed 100,000 Steam wishlists, up from 15,000 in about two weeks · 2026-08-15
- Noted
- first playtest runs September 3-7, open to all without registration or lottery · 2026-08-15
- Noted
- supports solo or up to four-player co-op across three dimensions · 2026-08-15
- Noted
- reached 15,000 Steam wishlists within 72 hours · 2026-08-05
- Noted
- co-op dungeon crawler · 2026-08-05
- Noted
- first-person hack-and-slash action title · 2026-08-05
- Noted
- supports Japanese · 2026-08-05
- Announced
- game (announcement on July 24) · 2026-08-15
- Announced
- game · 2026-08-05
- Release
- game · 2026 · 2026-08-05
Connections
Structured graph also available as JSON at /public/entities/ignite-the-depths.
CC BY 4.0.
Aug 23
Game Spark's weekly indie roundup for the third week of August features three Steam titles: Ignite the Depths, a co-op hack-and-slash dungeon crawler for up to four players; Golden Retriever Days, a pet sim built on real footage of a golden retriever; and High Roller Penny, a pachinko-themed gambling roguelike. All three support Japanese and target PC via Steam.
Aug 15
SK Studios announced that its co-op dungeon crawler Ignite the Depths has surpassed 100,000 Steam wishlists, up from 15,000 in about two weeks. The first playtest runs September 3-7, open to all without registration or lottery. The game, announced July 24, supports solo or up to four-player co-op across three dimensions.
Aug 5
SK Studios announced on July 28 that its co-op dungeon crawler Ignite the Depths has reached 15,000 Steam wishlists within 72 hours of its announcement on July 24. The game is a first-person hack-and-slash action title where players explore dungeons solo or with up to four players in online co-op. Players choose from four classes, including a magic-focused ranged class and a melee class that can parry enemy attacks. The dungeons span three dimensions and include boss battles, puzzles, and parkour sections. Treasure chests may be traps, and in-dungeon shops let players purchase random buffs. The game supports Japanese and is scheduled for a 2026 release. The developer discussed the wishlist growth on Reddit's r/gamedev, attributing it to the game's retro-style visuals, a marketing push on TikTok, Twitter, and YouTube, and a trailer that took about 20 days to perfect with a composer. The trailer was featured by indie game media outlet Indie Games Hub and gained up to 130,000 views on some posts. The Steam store page is accepting applications for the first playtest.