Don't Lose Aggro is an MMO-style tank action roguelite in Early Access on Steam. A first major update is in playtest, adding a Summoner class and replacing the health threshold threat system with a hate-generation model.
Don't Lose Aggro is a solo action roguelite that reimagines MMO raids for single-player play in the tank role. In Early Access on Steam, the game casts the player as a tank who forms a two-person party with an NPC to complete missions. Early Access reviews praised the niche concept and replay value while noting sparse content: only a few mission types and limited party options.
The first major update, playtested since August 22, directly addresses that depth. The party size grows from 2 to 3 members, with companions now split into Primary and Secondary roles based on whether they have active abilities. A new Summoner class passively summons a skeleton minion every 3 seconds and can command up to 5 minions; its active ability sacrifices one minion to restore the player's health.
The update also overhauls the threat system. The previous health threshold mechanic is replaced by a hate-generation model where damage, heals, and taunts all generate hate. A hate meter HUD shows the current status of the player and party members, and a pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count. The playtest requires registration through the Steam store page.
Synthesized by Yomimono from the cited Yomimono stories below, each itself
sourced, then editorially reviewed. Every
fact links the story it came from.
Facts
- Announced
- Steam playtest for first major update · 2026-08-28
- Noted
- playtest began on August 22 · 2026-08-28
- Noted
- Summoner class passively summons a skeleton minion every 3 seconds · 2026-08-28
- Noted
- Summoner can fight with up to 5 minions under command · 2026-08-28
- Noted
- Summoner's active ability sacrifices one minion to restore the player's health · 2026-08-28
- Noted
- party size increases from 2 to 3 members · 2026-08-28
- Noted
- companions assigned Primary and Secondary roles · 2026-08-28
- Noted
- new threat system replaces previous health threshold system · 2026-08-28
- Noted
- damage, heals, and taunts generate hate · 2026-08-28
- Noted
- hate meter HUD shows current status of player and party members · 2026-08-28
- Noted
- pull counter displays number of enemies targeting player · 2026-08-28
- Noted
- pull counter grants experience bonuses of 5% to 20% based on count · 2026-08-28
- Release
- game · Early Access on Steam · Global · 2026-06-11
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Aug 28
Oren Koren is running a Steam playtest for the first major update to the solo action roguelite Don't Lose Aggro, which reimagines MMO raids for single-player play in the tank role. The playtest began on August 22 and requires registration through the Steam store page. The update's standout addition is a new companion class, the Summoner, which passively summons a skeleton minion every 3 seconds and can fight with up to 5 minions under command. Its active ability sacrifices one minion to restore the player's health. The party size also increases from 2 to 3 members, with companions now assigned Primary and Secondary roles, distinguished by whether they have active abilities. A new threat system replaces the previous health threshold system, where damage, heals, and taunts all generate hate, and a hate meter HUD shows the current status of the player and party members. A pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count.
Jun 11
Game Spark's 51st roguelike feature covers Don't Lose Aggro, an MMO-style tank action roguelite in Early Access on Steam. The player controls a tank role, forming a two-person party with an NPC to complete missions. The game currently lacks content, with only a few mission types and limited party options, but its core concept and replay value show promise.