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Don't Lose Aggro

Don't Lose Aggro is an MMO-style tank action roguelite in Early Access on Steam. A first major update is in playtest, adding a Summoner class and replacing the health threshold threat system with a hate-generation model.

Synthesized from 2 Yomimono stories · updated Aug 30

Don't Lose Aggro is a solo action roguelite that reimagines MMO raids for single-player play in the tank role. In Early Access on Steam, the game casts the player as a tank who forms a two-person party with an NPC to complete missions. Early Access reviews praised the niche concept and replay value while noting sparse content: only a few mission types and limited party options.

The first major update, playtested since August 22, directly addresses that depth. The party size grows from 2 to 3 members, with companions now split into Primary and Secondary roles based on whether they have active abilities. A new Summoner class passively summons a skeleton minion every 3 seconds and can command up to 5 minions; its active ability sacrifices one minion to restore the player's health.

The update also overhauls the threat system. The previous health threshold mechanic is replaced by a hate-generation model where damage, heals, and taunts all generate hate. A hate meter HUD shows the current status of the player and party members, and a pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count. The playtest requires registration through the Steam store page.

Key facts

Game type
Solo action roguelite that reimagines MMO raids for single-player play in the tank role
Platform
Steam
Early Access status
In Early Access on Steam
Playtest start date
August 22
New companion class
Summoner passively summons a skeleton minion every 3 seconds and can command up to 5 minions; active ability sacrifices one minion to restore health
Party size
Increased from 2 to 3 members, with companions assigned Primary and Secondary roles based on active abilities
Threat system
Replaced health threshold system with hate-generation model; damage, heals, and taunts generate hate, with a hate meter HUD
Pull counter
Displays number of enemies targeting the player; grants experience bonuses of 5% to 20% based on count
Early Access content
Sparse content with only a few mission types and limited party options

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
Steam playtest for first major update · 2026-08-28
Noted
playtest began on August 22 · 2026-08-28
Noted
Summoner class passively summons a skeleton minion every 3 seconds · 2026-08-28
Noted
Summoner can fight with up to 5 minions under command · 2026-08-28
Noted
Summoner's active ability sacrifices one minion to restore the player's health · 2026-08-28
Noted
party size increases from 2 to 3 members · 2026-08-28
Noted
companions assigned Primary and Secondary roles · 2026-08-28
Noted
new threat system replaces previous health threshold system · 2026-08-28
Noted
damage, heals, and taunts generate hate · 2026-08-28
Noted
hate meter HUD shows current status of player and party members · 2026-08-28
Noted
pull counter displays number of enemies targeting player · 2026-08-28
Noted
pull counter grants experience bonuses of 5% to 20% based on count · 2026-08-28
Release
game · Early Access on Steam · Global · 2026-06-11

Structured graph also available as JSON at /public/entities/don-t-lose-aggro. CC BY 4.0.

All coverage

Aug 28

Don't Lose Aggro's First Major Update Playtest Adds Summoner Class

Oren Koren is running a Steam playtest for the first major update to the solo action roguelite Don't Lose Aggro, which reimagines MMO raids for single-player play in the tank role. The playtest began on August 22 and requires registration through the Steam store page. The update's standout addition is a new companion class, the Summoner, which passively summons a skeleton minion every 3 seconds and can fight with up to 5 minions under command. Its active ability sacrifices one minion to restore the player's health. The party size also increases from 2 to 3 members, with companions now assigned Primary and Secondary roles, distinguished by whether they have active abilities. A new threat system replaces the previous health threshold system, where damage, heals, and taunts all generate hate, and a hate meter HUD shows the current status of the player and party members. A pull counter displays the number of enemies targeting the player during battle, granting experience bonuses of 5% to 20% based on that count.

Jun 11

Don't Lose Aggro Early Access Review: A Promising Tank Roguelite With Sparse Content

Game Spark's 51st roguelike feature covers Don't Lose Aggro, an MMO-style tank action roguelite in Early Access on Steam. The player controls a tank role, forming a two-person party with an NPC to complete missions. The game currently lacks content, with only a few mission types and limited party options, but its core concept and replay value show promise.